userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Cam test
8 Years Ago
Changes
8 Years Ago
Fix
8 Years Ago
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8 Years Ago
Fix
8 Years Ago
Made a couple of anims
8 Years Ago
Z
8 Years Ago
H?
8 Years Ago
G
8 Years Ago
G
8 Years Ago
F
8 Years Ago
E
8 Years Ago
Moved invulnerability effect triggering to code Rebuilt player prefab, linking to Invuln effect
8 Years Ago
Enemies will no longer move to within 300 units of a door when the player isn't in their room Halved the health of all turrets Rebuilt prefabs
8 Years Ago
Factory gen fix?
8 Years Ago
Asteroid room A reenabled, changes. Rebuilt prefabs
8 Years Ago
Merge from main and fix ghost mission send player list function call
8 Years Ago
Merge from main
8 Years Ago
- Troubleshooter gates 99% fixed
8 Years Ago
Collision fix?
8 Years Ago
Gate collision code
8 Years Ago
C
8 Years Ago
8 Years Ago
b
8 Years Ago
A
8 Years Ago
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8 Years Ago
Ruby doo
8 Years Ago
Mow
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Blah
8 Years Ago
Troubleshooter
8 Years Ago
Added very placeholder shop instruction for quick build Rebuilt prefabs
8 Years Ago
Made a CanSee node for behaviour designer which checks for LOS between two points Booze burners now check for LOS to player before burning/damaging Rooms?
8 Years Ago
Factory enemy ratios tweaked again
8 Years Ago
- Set factory room P enemy spawn budget to 0 as it's already evil enough - Rebuilt prefabs
8 Years Ago
Added invulnerability duration upgrade
8 Years Ago
Wet wet wet