11,277 Commits over 3,500 Days - 0.13cph!
Moved invulnerability effect triggering to code
Rebuilt player prefab, linking to Invuln effect
Enemies will no longer move to within 300 units of a door when the player isn't in their room
Halved the health of all turrets
Rebuilt prefabs
Asteroid room A reenabled, changes.
Rebuilt prefabs
Merge from main and fix ghost mission send player list function call
- Troubleshooter gates 99% fixed
Added very placeholder shop instruction for quick build
Rebuilt prefabs
Made a CanSee node for behaviour designer which checks for LOS between two points
Booze burners now check for LOS to player before burning/damaging
Rooms?
Factory enemy ratios tweaked again
- Set factory room P enemy spawn budget to 0 as it's already evil enough
- Rebuilt prefabs
Added invulnerability duration upgrade