userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

8 Years Ago
- Started Asteroid tileset / room / flow / archeteype / prefab setup stuff
8 Years Ago
- Reduced chance of bouncers spawning - WIP bouncer rework (bigger, faster and with charge attack (needs wind-up still) - Cocktail launcher now auto not single click
8 Years Ago
- Patchers now fire more aggresively - Reduced amount of cash dropped from crates, but increased chance of cash drops over items/abilities
8 Years Ago
- Bit of BaseProjectile cleanup. If anything goes wrong it's probably this commit. - Barrier/barricade ability now allows the player's projectiles to pass through
8 Years Ago
- Added WallHit delegate to BaseProjectile - Buzzsaw now starts returning when it hits a wall
8 Years Ago
- Added remaining charges display to ability buttons
8 Years Ago
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
8 Years Ago
- Buzzsaw now damages turrets correctly - Scaled loot container prefab up 25% to be more visible
8 Years Ago
- Loot tweaks
8 Years Ago
- Fixed enemy teleport effect
8 Years Ago
fixes
8 Years Ago
more
8 Years Ago
made pitch bigger
8 Years Ago
tweak
8 Years Ago
Switched to sidewards view
8 Years Ago
more
8 Years Ago
Fixes
8 Years Ago
ignores
8 Years Ago
speedyball
8 Years Ago
Root dir
8 Years Ago
- Fixed a gate lockin problem relating to branched paths
8 Years Ago
- Added some more room debug logging with pretty colours
8 Years Ago
- Added editor-mode gate open/close debug commands to G and H keys
8 Years Ago
- Reduced gate anim controller stats to 2, fixed gate issues
8 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
8 Years Ago
- Some door/gate cleanup and debug
8 Years Ago
- Halved the lifetime of cash/xp pickups
8 Years Ago
- WIP map / teleport stuff - Pressing C when playing from editor now toggles invulnerability for player - Debug info
8 Years Ago
- Fixed rotors not spinning - Updated rooms/prefabs
8 Years Ago
- Added new project version file
8 Years Ago
- Deleted project version file
8 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
8 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
8 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
8 Years Ago
- Fixed error with room update tool
8 Years Ago
- Zoomed out the large map view
8 Years Ago
- Active abilities are now saved between levels again
8 Years Ago
- Timeslow shield ability tweak - Deleted Particle Playground... again ?
8 Years Ago
- Fixed loads of runtime warning spam that's started recently
8 Years Ago
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
8 Years Ago
- Deleted Particle Playground
8 Years Ago
more
8 Years Ago
- WIP (fucked) room building tool updates
8 Years Ago
- Fixed laser link damage calculation - Fixed spawned spikeys not being damageable in some conditions
8 Years Ago
- Player start position is now correctly set if a dummy is specified
8 Years Ago
- Ability tweak
8 Years Ago
- Fixed time slow shield issues, reduced cooldown
8 Years Ago
- Fixed some crates spawning with no loot
8 Years Ago
- Ability pickup UI is now blue to look different from weapons (placeholder, as usual)
8 Years Ago
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo