userAdam Wcancel

11,899 Commits over 3,653 Days - 0.14cph!

10 Years Ago
- Added shield to player - Replaced health/energy bars with new block style health and shield bars
10 Years Ago
- Ghetto converted damage types to int
10 Years Ago
- New healthbar test
10 Years Ago
- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
10 Years Ago
- The Roguening pt1
10 Years Ago
- Spawn timing changes for capture points and added turrets to spawn table
10 Years Ago
- Capture zone changes
10 Years Ago
- Capture mission spawn waves
10 Years Ago
- Mission work
10 Years Ago
- Typo fix
10 Years Ago
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached - Made capture mission spawner pick 3 capture locations from the available options - Removed some debug spam
10 Years Ago
- Capture mission spawners
10 Years Ago
- Setting up new capture missions in whitebox level
10 Years Ago
- Capture missions now check for completion
10 Years Ago
- More capture objective work
10 Years Ago
- Capture locations can now be captured - Made whitebox prefab for Capture location object
10 Years Ago
- Started new Capture mission type
10 Years Ago
- Started filling whitebox level with spawns
10 Years Ago
- Whitebox progress.
10 Years Ago
- Whiteboxing
10 Years Ago
- More whitebox level work
10 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
10 Years Ago
- Missions now check for fail state
10 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
10 Years Ago
- Reduced the frequency of tants
10 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
10 Years Ago
- Made enemies less chatty
10 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
10 Years Ago
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc - Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you - Doubled the health Bouncers receive per-level - Loot containers now have 100% chance to spawn an item
10 Years Ago
- Bouncer outerlayer/shield now breaks apart as it loses health
10 Years Ago
- Area1 tweaks
10 Years Ago
- Placement
10 Years Ago
- More placement of workerbots
10 Years Ago
- Workerbots now use their cutting effect tool in random bursts - Placed some workerbots throughout areas of 1-1
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
- Movement targetting
10 Years Ago
- Moved stuff out the way
10 Years Ago
more tests
10 Years Ago
- space tests
10 Years Ago
- WIP objectives UI rework
10 Years Ago
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1. - Removed old unused Buzz Saw prefab
10 Years Ago
10 Years Ago
More Space Mechanics
10 Years Ago
...and the rest
10 Years Ago
- Space Mechanics fuckabout
10 Years Ago
- Player speed changes
10 Years Ago
- Enemy chatter fix for non aware enemies