12,702 Commits over 3,803 Days - 0.14cph!
enabled scoring in Daily Challenge game mode def.
added placeholder daily challenge button to menu, can now start the mode.
MatchScorer scoring value tweaks.
MapDatabase can now take a RNG for picking random map.
Squd generator now takes RNG for positioning units as well as picking unit types.
fix for RNG determinism sync in daily challenge
reduced MissionsAwardedPerDay back to 1
damage score points, score changed event, WIP placeholder score UI/prefab.
fixes for standalone server.
added timestmap to server messages.
merging wip daily challenge to main
challenge score summary wip
started cleaning up LocalGame
match outcome score breakdown
Changed CTRL-T build tool to target 64 bit
basic score submission and DailyChallengeSubmissionHandler, wip.
Icon capture delay can now be specified per item in the def file
renamed main scene from spacehcess to Clatter
more daily challenge outcome UI work
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
wip placeholder challenge mode info screen
More placeholder daily challenge intro UI/setup.
UIUnitButton no longer responds to mouse enter events when input is disabled.
Daily challenge intro info animation controller, fade in anim.
Info now gets shown after turn has started, not as soon as the challenge starts - doesn't cover other UI anims.
daily challenge intro words tweak
game mode defs can now specify game mode icon visiblity.
hid game mode for daily challenge, moved score text to its position instead.
score breakdown categories now show "-" instead of 0 for no points.
changed score breakdown colours to match in-game score colour.
score breakdown appears one category at a time, increments total score in category steps, puncscales scores.
DailyChallengeEntry / DailyChallengeDatabase (temp).
wip daily challenge client/server handlers, results UI, events.
first, basic pass at daily challenge score updates
only accept scores higher than a players' previous score.
wait until score breakdown has completed before showing score table.
serverside load/saving of daily challenge scores from the temp db.
protobuf update.
actually save stuff when trying to save stuff.
temp fixes for sorting issues
reworking the different kinds of notifications to use the same setup
More notification rework.
Added daily challenge entry toasts.
Added in-game option to disable seeing daily challenge toats.
UI prefabs/scene changes.
burner flame length fix when firing over blank tiles
refactored away static BoardPoint.New