11,603 Commits over 3,622 Days - 0.13cph!
Color.ToHex() now converts to Color32 so it can be formatted as hex
added extensions class with Color.ToHex
results table header changed to show round number/max
added help prompt text when trying to start career match with invalid squad
clicking play match with an invalid/incomplete squad for your next career match no longer starts the match and crashes, instead switches to squad editor tab for you to finish your squad.
cm se unit list spacing tweak
Fixed a career mode creation bug which was leading to a bunch of other bugs.
Added editor menu option to delete career save file.
moved MatchMode to GameSettings
added some reason logging to squad verification.
fixed team and unit names not being removed from available name pool when used.
more (this broke some stuff)
branching because this is gonna start to break shit
GIViewer.LocalKit and GIViewer.OpponentKit now get start at match load
more wip squad editor changes to support multiple modes
grid layout setup for career mode unit list.
wip placeholder career unit list ui.
squad editor unit list grid layout handled per-mode
removed some uneccessary code from UIScrollListConfig to make it easier to support career mode view
disabled battle mode gameobject
new prefab for career mode squad editor unit button.
correct unit button now instantiated depending on game mode.
added SquadEditorUnit class.
Squad editor now builds a list of available SquadEditorUnits based on mode (regular/career)
Squad editor now lists one unit per type or one unit per individual unit, depending on mode.
wip squad editor unit list refactoring so we can start to show career units
Career mode squads are now saved per-fixture into the career save, not over the regular map squad files.
CareerUnit now gets serialized with Unit during match creation if career mode match.
CareerUnit name now shown in hover bar.
fix for league positions not deserializing properly
UI/UI highlight added to KitDefinitionSO
FF button text flashes when active
moved fast forward button code to own script
added fast foward button.
fast forward defaults to false.
audio mixer pitch changes with timescale
reduced volume of turn start effect
branched the hover bar scale test
AI turns in career/practice modes can now be set to play at 2x speed, currently defaults to true. (no UI for it yet)
removed missile test from scene
weekly build merged to steam release branch
career unit/squad serialization/link fixes
squad editor now applies unit kits when placing units
GetUnitTypeCount now takes a team id to filter units.
Fix for SquadEditorController.ValidPlacement returning false because it was counting enemy units too.