userAdam Woolridgecancel

10,922 Commits over 3,377 Days - 0.13cph!

7 Years Ago
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more tests
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sea wee wip
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Root dir
7 Years Ago
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More tests
7 Years Ago
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Ship rework
7 Years Ago
Ship/player death and respawn WIP
7 Years Ago
Camera tweak
7 Years Ago
Cannons now play recoil anim
7 Years Ago
Ocean tick is now synch'd on client connection
7 Years Ago
Spawn logic now find the nearest island with the lowest number of nearby players, so spawns start near the town and work outwards based on player count around islands.
7 Years Ago
Smoke orientation
7 Years Ago
Server now uses PlayerSpawn class to pick random spawns (no logic yet, just random) for players. Player cam rotation defaults to the direction the player is spawned in.
7 Years Ago
Started spawn system
7 Years Ago
Ship name plate basics
7 Years Ago
Tidy up
7 Years Ago
Protobuf for ship entities
7 Years Ago
More pretending I know what I'm doing with shaders
7 Years Ago
Disabled the distortion on water transition effect and made it a callable function for water splash/drop screen effects. Triggers on collisions above speed percent of > 0.4
7 Years Ago
Collision layer, changed ship raycast to spherecast, moved non-island collision stuff to collision layer, cast now uses combined layermask check.
7 Years Ago
Buoyancy code refactor. Purged a load of warnings everywhere.
7 Years Ago
Ship->world collision improvement and refactor.
7 Years Ago
More
7 Years Ago
Added bird flocks asset, added birds to skull landmark
7 Years Ago
Skull landmark
7 Years Ago
Skull
7 Years Ago
More
7 Years Ago
Changed turn acceleration from 0.4 to 0.7
7 Years Ago
WIP collision stuff