11,584 Commits over 3,622 Days - 0.13cph!
- Reduced particle count of clouds
- More rough selection test
- started basic selection and order issuing
- Started actions
- Walk anim for people
- Placeholder stat trigger work
- People now tick hunger and die after 3 days of no food
- More stat work
- Cloud tests
- Time/date UI reports time from TimeTicker
- Added audio scripts, music now plays
- Basic camera and stat work
- finished setting up project
- Project startpoint setup
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances
- Ammo use changes for starter blaster + cocktail launcher
- Max ammo values are now capped by ammo type
- Added ammo cap modifier/item stats
- Refactored that last commit and removed some debug text
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude
- Currently equipped weapons are now excluded from loot drops
- Cocktail blasts now hurt the player (again)
- Patcher anim stuff
- Cocktail launcher changes