userAdam Wcancel

12,641 Commits over 3,803 Days - 0.14cph!

10 Years Ago
- Mission definitions can now set if their mission object locations use the screen-edge arrow navigation stuff or not - BuildMission now spawns any mission specific objects across the level if required - Mission system now works with collect missions - Added a whitebox collect mission prefab
10 Years Ago
- back to normal
10 Years Ago
- More spawning changes - more collect mission work
10 Years Ago
- missed a bit
10 Years Ago
debris test
10 Years Ago
- Setup menu items for creating Collect missions - Added collect mission scriptable object types - Moved some spawn location stuff to SpawnLocations static class and added functions to find spawn locations per-room and per-level - Started getting collection missions working
10 Years Ago
- Doubled max level generation attempts to 40
10 Years Ago
- Slightly changed the mission generation screen to show mission title and mission text - Setup mission scriptable objects with Buck's text for booze tap and boss missions
10 Years Ago
- Logging the chosen seed again
10 Years Ago
- Updated to DunGen beta 2.7 - LevelBuilder now uses the new LengthMultiplier value of DunGen instead of modifying the length values myself
10 Years Ago
- Removed access to some old screens/features
10 Years Ago
- Bit of cleanup
10 Years Ago
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
10 Years Ago
- Patcher glue now has a 15 degree random angle offset
10 Years Ago
- Reworked radius blast stuff - Enemy_Bomb now does area damage on detonate - Projectiles can now have a random direction offset range - Removed old blast stuff
10 Years Ago
- Added placeholder bomb projectile
10 Years Ago
- Projectiles can now decelerate - Removed unused Patcher Glue prefab
10 Years Ago
10 Years Ago
10 Years Ago
- Slight refactor of projectiles
10 Years Ago
- Graphics options - Graphics default to medium
10 Years Ago
- Less Fantastic quality profile
10 Years Ago
- Quit button highlights to red
10 Years Ago
- Merged graphics options and escape/options menu UI to main
10 Years Ago
-Done
10 Years Ago
- more
10 Years Ago
- Options progress
10 Years Ago
- ControllerNavigation now sends action1/action 2 button presses - UIScreenBase now handles interacting with it's screen UI elements
10 Years Ago
- New UI code for base screen and interactable elements now work with new ControllerNavigation component - More WIP options screen UI
10 Years Ago
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
10 Years Ago
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10 Years Ago
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
10 Years Ago
- Moved vignette/analogue tv from high to medium
10 Years Ago
- Shader/image effect quality settings - Tons of meta files ?
10 Years Ago
- Excluded some cheat stuff from build
10 Years Ago
- Fix for the resolution reverting to 720p
10 Years Ago
- Added a shittier quality profile
10 Years Ago
- Added Space Runts
10 Years Ago
- shop panel tweak
10 Years Ago
- Shop help panel change
10 Years Ago
- Enemies start using abilities from the first level not the second now
10 Years Ago
- Put boss back to 3rd mission again ;)
10 Years Ago
- Dulled down the flash hit effect on TT
10 Years Ago
- Stuff
10 Years Ago
- TT mission now ends correctly
10 Years Ago
- Player pos fix
10 Years Ago
- Added shaders to settings
10 Years Ago
- Turretts typo fix in mission tracker
10 Years Ago
- Added anim event to launcher eject anim for when anim for camera shake - Reduced size of TT's projectile
10 Years Ago
- Moved the boss to the 2nd mission so people can try it out more easily