353 Commits over 153 Days - 0.10cph!
[SC] Added stat mod queue and processing, stat mods can now be scheduled.
[SC] Population is now based on combined RCI growth
- SC card outcomes/stat mods
- quick SwipeCity mockup idea
- Double jump, movement tweaks
set some conditional aborts WTF they are. Fixed it though!
- Backing up before I try and figure out how to use multiple BTs
- More Behaviour Tree learning
- Started porting the simple AI to Behaviour Designer as a learning exercise
Switched to sidewards view