353 Commits over 153 Days - 0.10cph!
Started splitting the player and ship cameras out
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
Seperated ship locomotion stuff
Ship locomotion changes and simple wobble/tilt
Locomotion/controls refactor
Parenting fix. Ship firing changes
Added behaviour designer. Started basic locomotion steering AI nodes.
Bit of NetworkEntity refactor
Server side, locally controlled entities now broadcast updates correctly
AI nodes and code for grid lookup of players.
ShipMoveTowards AI node now uses a position variable instead of GO
Added an EntityHealthPercent lookup node
Basic FindAttackPosition AI node, ship handling changes.
Added engage range and distance check to AI ship
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
Camera now gets parented to ships
- Increased interactaion range for now so I don't have to keep chasing after shit
Reduced speed of cannonballs
Variable ship speed settings, auto forwards
Temporarily fixed fire angle
Weaponing/aiming refactoring
Ship turnspeed reduced when aiming
firing cooldown, locomotion tweaks