branchrust_reboot/main/blowpipecancel
125 Commits over 243 Days - 0.02cph!
Fix dart rotations to work with recent projectile rotation changes
damageScale, distanceScale and projectileScale set to 1.
Adjusted dart velocities.
Hookup anim in holdtype so third person fire anim triggers
Some radiation dart changes:
Capped to 3 applications, 10 radiation each.
Effect is now reduced by radiation protection.
Dart damage tweaks.
Lowered radiation dart effect strength.
Dart and blowpipe LOD and outline fixes
Reduced velocity of all darts
Blowpipe weapon racks setup.
blowpipe worldmodel LODGroup
Fix headshot marker not happening
Obscure vision overlay improvements
Merge from turret_scaling
Dart modifier effects are now also applied in BaseProjectile.ServerUse.
Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
Scatter dart: more darts, more spread, more damage falloff, less damage.
Add extra anim events to SwapAmmo.
Switch blowpipe to be event driven. Setup anim events.
Fix dart being visible when no ammo.
More descriptive descriptions
Add aimingHeld animator bool, populate, to help debug anim issues.
Blowpipe can now only be fired when fully ADS.
Added CanFireWhenNotADS and IsFullyADS to BaseProjectile.
Override them in BlowPipe.
Blowpipe and darts icon settings.
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
Set viewmodel loaded anim param
Add some base damage to radiation dart.
Increse all dart damages.
Scatter dart spread changes.
Remove container mod from blowpipe, some other item/ent cleanup.
Initial setup of player modifier limits:
Removed junk test data.
Added radiation dart limits: max 5 applications via dart.
Default modifier counts for when no limits are specified.
Rework dart effects vital UI