branchrust_reboot/main/blowpipecancel
95 Commits over 243 Days - 0.02cph!
Add aimingHeld animator bool, populate, to help debug anim issues.
Blowpipe can now only be fired when fully ADS.
Added CanFireWhenNotADS and IsFullyADS to BaseProjectile.
Override them in BlowPipe.
Blowpipe and darts icon settings.
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
Set viewmodel loaded anim param
Add some base damage to radiation dart.
Increse all dart damages.
Scatter dart spread changes.
Remove container mod from blowpipe, some other item/ent cleanup.
Initial setup of player modifier limits:
Removed junk test data.
Added radiation dart limits: max 5 applications via dart.
Default modifier counts for when no limits are specified.
Rework dart effects vital UI
Set wooden dart damage to 30 per design doc.
Removed incorrect modifiers/scripts from wooden dart.
Incapacitate dart now requires snake venom for crafting
Removed bone dart item and related setup.
Wood dart default ammo type.
Set usable in turrets.
Added muzzle point.
Delete test healing dart files/folder to avoid confusion.
Removed duplicate dart definition on VM.
Apply ViewModelRenderer script to vm darts
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.
Incapacitate blindness tweaks
Fix view model spamming errors
Merge from main, resolve conflicts.
Refactor modifier application so I can use it elsewhere.