branchrust_reboot/main/blowpipecancel
50 Commits over 61 Days - 0.03cph!
Refactor modifier application so I can use it elsewhere.
Show correct dart models when loading ammo (viewmodel).
Added placeholder prefab variants for all dart ammo types.
Merge from world_update_2
Tweak incapacitate vision block duration.
Add fade in/out for effect.
Obscure vision overlay prefab tweaks and added separate placeholder image/mat
Healing dart (just a test idea)
Show active dart modifier effects.
Separate tea/dart effect displays.
Keep track of modifier source counts.
Tea vitals bar only shows tea source modifiers.
Dart prefab rotation fixes
Scatter dart initial/placeholder setup
Defined limits.
Tweak strength and duration.
Radiation dart initial placeholder prefabs
Incapacitate vision and movement duration tweaks
Placeholder obscurce vision UI
Add phrases for move speed and obscure vision modifiers
Combine movement and vision darts into a new Incapcitate dart
Organising dart type folders
Merge from modifier_limits
Slow and obscure vision darts wip.
Implemented MoveSpeed modifier type.
Added Dart as new ModifierSource type.
Added the biro dart model as the placeholder model for bone dart.
Setup dart prefab and world model.
Added new Dart ammo type.
Added a basic damage bone dart item.
Set blowpipe internal mag to use darts.
Applied shelved placeholder item setup