branchrust_reboot/main/farming2cancel
263 Commits over 91 Days - 0.12cph!
Fertilizer now boosts growth rate.
Fixed growth bonuses such as light getting cancelled out.
LookAtPlant now uses GrowablEntity.
renamed some items/code for fertiliser/fertilizer consistency
Initial Composter functionallty: Converts food items to fertilizer over time.
GrowableEntity consumes fertilizer from PlanterBox. Switched Corn to GrowableEntity. Bit of a refactor. Save file.
placeholder Composter prefab setup, manifest, save update.
Added placeholder Fertilizer item. Manifest.
Cached some components that were getting called every update. Refactored/split out a bunch of GrowableEntity calculations so it's easier to take a bunch of new factors into account, going forwards.
Removed existing implementation of genetics from GrowableEntity
Added new GrowableEntity, based on the existing PlantEntity for now. Some clean-up.