userAdam Wcancel
branchrust_reboot/main/presets_editor/quality/integrationcancel

35 Commits over 31 Days - 0.05cph!

30 Days Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
30 Days Ago
Switch to quiet run so that setting convar changes aren't printed to console
30 Days Ago
Remove some more logging
30 Days Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
30 Days Ago
Removed commented out code.
30 Days Ago
Remove test convar
30 Days Ago
Merge from main
48 Days Ago
Merge from main
49 Days Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
49 Days Ago
Change default filename. Fix export button appearing when it shouldn't.
49 Days Ago
Merge from main
51 Days Ago
51 Days Ago
Merge from quality
55 Days Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
55 Days Ago
Merge from defaults
57 Days Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
57 Days Ago
Bunch more options UI layout
57 Days Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
57 Days Ago
Started organising options layouts
58 Days Ago
Merge from main
2 Months Ago
Disable some now-duplicate options in graphics options screen
2 Months Ago
Merge from presets_editor/quality/
2 Months Ago
LOD settings
2 Months Ago
Added asyncUpload settings to mandatory defaults
2 Months Ago
Set shadow cascade splits in mandatory defaults
2 Months Ago
Particle raycasy budget preset values
2 Months Ago
Added streaming texture presets
2 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
2 Months Ago
More conversion wip
2 Months Ago
Remove graphics.quality
2 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
2 Months Ago
...and EnforceShadowDistanceBounds
2 Months Ago
Remove old shadow distance
2 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
2 Months Ago
Fixing branch name typo because I can't live with it.