userAdam Wcancel
branchrust_reboot/main/presets_editor/quality/integrationcancel

35 Commits over 31 Days - 0.05cph!

6 Months Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
6 Months Ago
Switch to quiet run so that setting convar changes aren't printed to console
6 Months Ago
Remove some more logging
6 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
6 Months Ago
Removed commented out code.
6 Months Ago
Remove test convar
6 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
7 Months Ago
Change default filename. Fix export button appearing when it shouldn't.
7 Months Ago
Merge from main
7 Months Ago
7 Months Ago
Merge from quality
7 Months Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
7 Months Ago
Merge from defaults
7 Months Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
7 Months Ago
Bunch more options UI layout
7 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
7 Months Ago
Started organising options layouts
7 Months Ago
Merge from main
7 Months Ago
Disable some now-duplicate options in graphics options screen
7 Months Ago
Merge from presets_editor/quality/
7 Months Ago
LOD settings
7 Months Ago
Added asyncUpload settings to mandatory defaults
7 Months Ago
Set shadow cascade splits in mandatory defaults
7 Months Ago
Particle raycasy budget preset values
7 Months Ago
Added streaming texture presets
7 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
7 Months Ago
More conversion wip
7 Months Ago
Remove graphics.quality
7 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
7 Months Ago
...and EnforceShadowDistanceBounds
7 Months Ago
Remove old shadow distance
7 Months Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
7 Months Ago
Fixing branch name typo because I can't live with it.