userAdam Wcancel
branchrust_reboot/main/presets_editor/quality/integrationcancel

35 Commits over 31 Days - 0.05cph!

11 Months Ago
Set shadows to hard & soft across all quality levels, in-line with previous settings.
11 Months Ago
Switch to quiet run so that setting convar changes aren't printed to console
11 Months Ago
Remove some more logging
11 Months Ago
Refactor defaults loading to a separate function. Also load defaults in safe mode.
11 Months Ago
Removed commented out code.
11 Months Ago
Remove test convar
11 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
12 Months Ago
Change default filename. Fix export button appearing when it shouldn't.
12 Months Ago
Merge from main
12 Months Ago
12 Months Ago
Merge from quality
1 Year Ago
Add filename to inspector. Only show save preset button if there's a filename specified. Potential NRE fixes.
1 Year Ago
Merge from defaults
1 Year Ago
Converted Screen sub options UI to a prefab. More UI setup. Standardised caps and formating across all graphics options.
1 Year Ago
Bunch more options UI layout
1 Year Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
1 Year Ago
Started organising options layouts
1 Year Ago
Merge from main
1 Year Ago
Disable some now-duplicate options in graphics options screen
1 Year Ago
Merge from presets_editor/quality/
1 Year Ago
LOD settings
1 Year Ago
Added asyncUpload settings to mandatory defaults
1 Year Ago
Set shadow cascade splits in mandatory defaults
1 Year Ago
Particle raycasy budget preset values
1 Year Ago
Added streaming texture presets
1 Year Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
1 Year Ago
More conversion wip
1 Year Ago
Remove graphics.quality
1 Year Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
1 Year Ago
...and EnforceShadowDistanceBounds
1 Year Ago
Remove old shadow distance
1 Year Ago
Bunch of texture streaming related setup/rework. Rewored AdjustTextureStreamingBudget() to take budget directly from convar. Added streaming budgets to presets. Fixed bug with preset editor and non-UI linked convars.
1 Year Ago
Fixing branch name typo because I can't live with it.