userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

63 Commits over 92 Days - 0.03cph!

Just Now
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
38 Minutes Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
4 Hours Ago
Thruster UI button tweak to allow for the extra text
4 Hours Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
5 Hours Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
5 Hours Ago
Merge from main
Today
Merge from main
Today
Client compile fix.
Yesterday
manifest
Yesterday
Add free fuel servervar for easier testing. Codegen.
Yesterday
Merge from main
Yesterday
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
Yesterday
Merge from main
4 Days Ago
Merge from main
5 Days Ago
Codegen
5 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
5 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
5 Days Ago
Codegen/proto
5 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
5 Days Ago
Tweak placeholder remains size/pos/rot
5 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
5 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
5 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
5 Days Ago
Fix lock trajectory token
5 Days Ago
Delete old SatelliteOrbit prefab
5 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
5 Days Ago
Fix fuel cells draining in wrong order
5 Days Ago
Merge from main
5 Days Ago
Merge from main
6 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
6 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
merge from main
11 Days Ago
Merge from main
11 Days Ago
Merge from main
12 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
12 Days Ago
Merge from lockin
12 Days Ago
Fuel UI tweaks
12 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
12 Days Ago
Initial conversion of fuel count display from just text to blocks.
12 Days Ago
Trigger an explosion at state transition too.
12 Days Ago
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
12 Days Ago
Codegen
12 Days Ago
Merge from main
12 Days Ago
Merge from prototyping
13 Days Ago
Merge from main
32 Days Ago
Merge from main
33 Days Ago
Merge from main
35 Days Ago
Merge from main
40 Days Ago
Merge from main