branchrust_reboot/main/satellite_crashcancel

362 Commits over 153 Days - 0.10cph!

22 Days Ago
Add token for Satellite Crash death PrefabInformation.
22 Days Ago
merge from main
22 Days Ago
Satellite list UI tweaks
22 Days Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
22 Days Ago
Add localization for the offline status text.
23 Days Ago
Remove an invoke check
23 Days Ago
Fire effect when too hot
23 Days Ago
Threadsafe time
23 Days Ago
Small computer screen now shows the cooldown message.
23 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
23 Days Ago
merge from main
23 Days Ago
Also hide electrical FX/sparks with satellite
23 Days Ago
Merge from main
23 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
23 Days Ago
UI cleanup
23 Days Ago
Moved another UI file before starting UI cleanup
23 Days Ago
Move UI scripts to own folder
23 Days Ago
Delete unused script
23 Days Ago
Descent cleanup
23 Days Ago
Inspector cleanup
23 Days Ago
Cleanup
23 Days Ago
Cleanup.
23 Days Ago
Move CrashTargeting struct to its own file
23 Days Ago
Final pos/radius save tweaks.
23 Days Ago
Merge from PMM
23 Days Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
23 Days Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
24 Days Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
24 Days Ago
Add Aiming Module to launch costs
Rin
25 Days Ago
crateFireDuration 120 > 300 seconds
Rin
25 Days Ago
Correcting CCTV/Targeting computer extra spawn
Rin
25 Days Ago
Reduce tech trash quantity in Satellite crates
Rin
25 Days Ago
Thruster module Icon setup
Rin
25 Days Ago
merge from PlayerMaintainedMonuments
26 Days Ago
Merge from satellite_internal_meshfix
26 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
27 Days Ago
Merge from PMM
27 Days Ago
Codegen
27 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
27 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
27 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
27 Days Ago
Code gen
27 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
27 Days Ago
Time the search in the debug commands too
27 Days Ago
Codegen
27 Days Ago
Rename
27 Days Ago
Remains physics mat fix
27 Days Ago
Default site_check_physical_surface to true
27 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
27 Days Ago
Added small, high radiation area to satellite remains