branchrust_reboot/main/satellite_crashcancel

162 Commits over 92 Days - 0.07cph!

Today
Setup control computer entity with the WIP model
Today
Merge from sat_con_console
Today
Manifest after changes
Today
Clean up of prefabs + folders
3 Days Ago
Merge from satellite_art
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
Merge from main
3 Days Ago
Stricter water checks
3 Days Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
4 Days Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
4 Days Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
4 Days Ago
Update crash remains entity with new art
4 Days Ago
Merge from satellite_art
4 Days Ago
Gameplay tweaks
4 Days Ago
Merge from main
5 Days Ago
Add the raw satellite model to the prefab for now
5 Days Ago
Merge from satellite_art
5 Days Ago
Merge from main
5 Days Ago
Bump targeting budget
5 Days Ago
Codegen
5 Days Ago
Merge from main (protobuf message rejig for conflicts)
5 Days Ago
Merge from monitor_screens
6 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Merge from multiframe_targeting
10 Days Ago
Merge from main
11 Days Ago
Targeting flashes
11 Days Ago
More map anim/behaviour tweaks
11 Days Ago
Switch to delta
11 Days Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
12 Days Ago
Disable thruster buttons during satelite lerps. Flash targeting circle when locked.
12 Days Ago
Lerp satellite targeting adjustments.
12 Days Ago
Compile fix
12 Days Ago
Add prevent building volume to crash remains
12 Days Ago
Codegen
12 Days Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
12 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
12 Days Ago
Disable detect collisions for falling satellite
12 Days Ago
Menu priorities
12 Days Ago
Inventory access always available. Mount hidden until powered.
13 Days Ago
Tweak remains offset
13 Days Ago
Disable free powerup in the editor by default
13 Days Ago
Rename inventory access menu
13 Days Ago
SatelliteData.cs cleanup
13 Days Ago
Merge from main
13 Days Ago
Add a computer storage entity, spawn it as child. Interface with storage entity for powering up. Added new storage prefab. Codegen
13 Days Ago
Switch from hardcoded tech trash define to ItemAmount
13 Days Ago
Trigger server notification on impact not stage 2 start
13 Days Ago
SatelliteData translation phrases
13 Days Ago
Misc cleanup