branchrust_reboot/main/satellite_crashcancel

316 Commits over 122 Days - 0.11cph!

11 Minutes Ago
Codegen
23 Minutes Ago
Rename
24 Minutes Ago
Remains physics mat fix
25 Minutes Ago
Default site_check_physical_surface to true
33 Minutes Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
4 Hours Ago
Added small, high radiation area to satellite remains
5 Hours Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
5 Hours Ago
Merge from PMM
Today
Merge from rb_oofed
Today
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
Today
Merge from align
Today
Merge from demos
Today
Fix satellite crates physics material and block player input
Today
Merge from fx_rework1
Yesterday
Trajectory debug draw
Rin
Yesterday
Satellite crash harvest and Satellite crate loot pass
Rin
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Merge from code_clean_up
Yesterday
2nd screen tweaks. Tweak display strings.
Yesterday
Monitor screen setup
Yesterday
made screen flatter and added an object to mark position for ui screen
2 Days Ago
R/W satellite_crashed_col
2 Days Ago
Merge from PMM
3 Days Ago
Default require_powerplant to true. Stays false in editor for easier satellite testing.
3 Days Ago
Finally fixed the mounting-backwards bug. That took longer than it should have.
3 Days Ago
More prefab cleanup
3 Days Ago
Remove the fuel text placeholder
3 Days Ago
Remove some dead UI
3 Days Ago
Remove the rotation on descent
3 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
3 Days Ago
Delete empty folders
3 Days Ago
Satellite.entity realmedremove tweak
3 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
3 Days Ago
Delete 3 unused models/prefabs
3 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
3 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
3 Days Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
3 Days Ago
Add resource dispenser component to satellite remains
3 Days Ago
Merge from PMM
6 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
6 Days Ago
Merge from PMM
6 Days Ago
Set the satellite remains to use the mesh as a collider for now
6 Days Ago
Merge from gameplay
6 Days Ago
Merge from PMM
7 Days Ago
Hook up particles to stage based inspector references for later. Realm remove particles server-side
7 Days Ago
LOD / distance fixes. Clamp satellite.descent_seconds to min of 60 seconds as it needs this long for correct transitions
7 Days Ago
LOD/fake render setup for new stuff
7 Days Ago
Enable model
7 Days Ago
Fixes
7 Days Ago
Re-add to prefab