branchrust_reboot/main/satellite_crashcancel
351 Commits over 153 Days - 0.10cph!
Add token for Satellite Crash death PrefabInformation.
Set panel back to inactive aster my last change (just for consistency)
Renamed text gameobject.
Add localization for the offline status text.
Small computer screen now shows the cooldown message.
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
Also hide electrical FX/sparks with satellite
Add satellite remains protection (same setup as heli remains)
Show health bar for remains.
Moved another UI file before starting UI cleanup
Move UI scripts to own folder
Move CrashTargeting struct to its own file
Final pos/radius save tweaks.
Disable satellite crash remains fire FX + lights when the wreckage has cooled.
Uses another flag, for network/disk persistence
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
Separated crate+wreck "too hot" timers, made them tunable convars:
satellite.crate_fire_duration (10 minutes default)
satellite.wreck_fire_duration (15 minutes default)
Add Aiming Module to launch costs
Merge from satellite_internal_meshfix
Merge from thruster_module:
Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only.
Item has condition level based on remaining satellite fuel at target lock-in.
Recycles to explosives based on condition. More fuel = more explosives.
Satellite remains now check the satellite collider for salvage hits.
Hide teh satellite model and collision when fully salvaged, keep the terrain.
Runs on a flag so it remains correct across network vis.
Add Model componet so bone ids get added.
Reduce the post-impact trail duration from 45 seconds to 10
Revert accidental mount position override on static version of computer - butt in chair.
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before).
Bump search clear radius.
Time the search in the debug commands too
Default site_check_physical_surface to true
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Added small, high radiation area to satellite remains
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory