userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

351 Commits over 153 Days - 0.10cph!

4 Days Ago
Add token for Satellite Crash death PrefabInformation.
4 Days Ago
merge from main
5 Days Ago
Satellite list UI tweaks
5 Days Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
5 Days Ago
Add localization for the offline status text.
5 Days Ago
Remove an invoke check
5 Days Ago
Fire effect when too hot
5 Days Ago
Threadsafe time
5 Days Ago
Small computer screen now shows the cooldown message.
5 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
5 Days Ago
Also hide electrical FX/sparks with satellite
5 Days Ago
Merge from main
5 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
5 Days Ago
UI cleanup
5 Days Ago
Moved another UI file before starting UI cleanup
5 Days Ago
Move UI scripts to own folder
5 Days Ago
Delete unused script
5 Days Ago
Descent cleanup
5 Days Ago
Inspector cleanup
5 Days Ago
Cleanup
5 Days Ago
Cleanup.
5 Days Ago
Move CrashTargeting struct to its own file
5 Days Ago
Final pos/radius save tweaks.
5 Days Ago
Merge from PMM
6 Days Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
6 Days Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
6 Days Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
6 Days Ago
Add Aiming Module to launch costs
8 Days Ago
Merge from satellite_internal_meshfix
8 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
9 Days Ago
Merge from PMM
9 Days Ago
Codegen
9 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
9 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
9 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
9 Days Ago
Code gen
9 Days Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
9 Days Ago
Time the search in the debug commands too
9 Days Ago
Codegen
9 Days Ago
Rename
9 Days Ago
Default site_check_physical_surface to true
9 Days Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
9 Days Ago
Added small, high radiation area to satellite remains
9 Days Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
9 Days Ago
Merge from PMM
10 Days Ago
Merge from rb_oofed
10 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
10 Days Ago
Merge from align
10 Days Ago
Merge from demos
10 Days Ago
Merge from fx_rework1