userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

244 Commits over 122 Days - 0.08cph!

Yesterday
Bump CPS
Yesterday
Additional potential UI state/race fix
Yesterday
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
Yesterday
Merge from pmm
Yesterday
Merge from playermaintainedmonuments
3 Days Ago
Better crate scattering rules.
3 Days Ago
Collider handling tweaks
3 Days Ago
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates. Reworked loot spawning locations. Added some helper locations and improved spawn handling. Debug rendering.
3 Days Ago
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
3 Days Ago
Fix UI map zooming in forever
3 Days Ago
Descent save fix
3 Days Ago
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
3 Days Ago
Manifest
3 Days Ago
Merge from playermaintainedmonuments
4 Days Ago
Satellite list serialization fixes
4 Days Ago
Merge from playermaintainedmonuments
5 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
5 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
5 Days Ago
Merge from satellite_art
5 Days Ago
Merge from crate_timers, tested, working.
5 Days Ago
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model. Spawn them in at impact instead of previous crates.
5 Days Ago
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
5 Days Ago
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
5 Days Ago
Merge from playermaintainedmonuments
5 Days Ago
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
6 Days Ago
Bump final_descent_seconds from 8 to 20
6 Days Ago
R/W on collider
6 Days Ago
Merge from countdown_monitor
6 Days Ago
merge from playermaintainedmonuments
6 Days Ago
more protobuf fixes: TimedAccess -> TimedUserAccess ??
6 Days Ago
Fix missing } in DartsGameLeaderboard protobuf
6 Days Ago
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
10 Days Ago
Clean up of now unused code + inspector hookups
10 Days Ago
Fixed recharge countdown display
10 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
10 Days Ago
Hide the timer when mounting after lockin
10 Days Ago
Comment cleanup
10 Days Ago
Refresh screen when flags change too for instant important updates
10 Days Ago
Change to invoke instead of Update for map display
10 Days Ago
Profile monitor map udates
10 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
10 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
10 Days Ago
Screen map now only renders when the control computer is powered up.
10 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
10 Days Ago
Merge from playermaintainedmonuments
11 Days Ago
Null check player in RPC_FireThruster
11 Days Ago
Server-side mount enforcement check for power
11 Days Ago
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
11 Days Ago
Manually force global broadcast, just incase - particularly for saves.
11 Days Ago
Fix safety delay not working with a potential range