branchrust_reboot/main/satellite_crashcancel
244 Commits over 122 Days - 0.08cph!
Additional potential UI state/race fix
Fixed a tricky save/load bug for non-locked in targets.
Also removed some specific-player control tracking that we don't need any more.
Merge from playermaintainedmonuments
Better crate scattering rules.
Reworked loot spawning so it spawns more loot into crates instead of spawning more crates.
Reworked loot spawning locations. Added some helper locations and improved spawn handling.
Debug rendering.
Fix newly updated art highlighting a bug where remains take damage and get instantly destroyed on impact.
Fix UI map zooming in forever
Added PrefabInformation to Satellite.entity for death screen. Setup name, no icon to use yet.
Merge from playermaintainedmonuments
Satellite list serialization fixes
Merge from playermaintainedmonuments
Crate spawning now supports multiple crate types, picked at random.
Hooked up all 3 crates.
Setup prefab variants/entities for all satellite crates.
Removed collideders/gibs from source art prefabs.
Merge from crate_timers, tested, working.
Add satellite_crate.entity, unlootable until fire goes out. Uses the new crate model.
Spawn them in at impact instead of previous crates.
Merge the 3 separate Vis.Entities calls in ClearArea (players, construction, vegetation) into a single Vis.Entities with all the required layers, then pass the results to the 3 kill functions to parse.
Add KillVegetationInRadius() during impact, kills trees, harvestable stuff
Merge from playermaintainedmonuments
Added option (default disabled for now) to require active powerplant powergrid to powerup satellite control computer (in addition to tech trash)
Bump final_descent_seconds from 8 to 20
Merge from countdown_monitor
merge from playermaintainedmonuments
more protobuf fixes: TimedAccess -> TimedUserAccess ??
Fix missing } in DartsGameLeaderboard protobuf
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally.
Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential.
Needs codegen.
Clean up of now unused code + inspector hookups
Fixed recharge countdown display
Correctly allow mounting the computer during final descent/impact.
Fix countdown display issues.
Switch instantly to the recharging/cooldown screen after impact.
Hide the timer when mounting after lockin
Refresh screen when flags change too for instant important updates
Change to invoke instead of Update for map display
Profile monitor map udates
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
Screen map now only renders when the control computer is powered up.
Fix computer not being mountable for read only map view when satellite is descending
Merge from playermaintainedmonuments
Null check player in RPC_FireThruster
Server-side mount enforcement check for power
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
Manually force global broadcast, just incase - particularly for saves.
Fix safety delay not working with a potential range