userAdam Wcancel
branchrust_reboot/main/satellite_crashcancel

352 Commits over 153 Days - 0.10cph!

3 Months Ago
Add token for Satellite Crash death PrefabInformation.
3 Months Ago
merge from main
3 Months Ago
Satellite list UI tweaks
3 Months Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
3 Months Ago
Add localization for the offline status text.
3 Months Ago
Remove an invoke check
3 Months Ago
Fire effect when too hot
3 Months Ago
Threadsafe time
3 Months Ago
Small computer screen now shows the cooldown message.
3 Months Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
3 Months Ago
Also hide electrical FX/sparks with satellite
3 Months Ago
Merge from main
3 Months Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
3 Months Ago
UI cleanup
3 Months Ago
Moved another UI file before starting UI cleanup
3 Months Ago
Move UI scripts to own folder
3 Months Ago
Delete unused script
3 Months Ago
Descent cleanup
3 Months Ago
Inspector cleanup
3 Months Ago
Cleanup
3 Months Ago
Cleanup.
3 Months Ago
Move CrashTargeting struct to its own file
3 Months Ago
Final pos/radius save tweaks.
3 Months Ago
Merge from PMM
3 Months Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
3 Months Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
3 Months Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
3 Months Ago
Add Aiming Module to launch costs
3 Months Ago
Merge from satellite_internal_meshfix
3 Months Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
3 Months Ago
Merge from PMM
3 Months Ago
Codegen
3 Months Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
3 Months Ago
Reduce the post-impact trail duration from 45 seconds to 10
3 Months Ago
Revert accidental mount position override on static version of computer - butt in chair.
3 Months Ago
Code gen
3 Months Ago
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3 Months Ago
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
3 Months Ago
Time the search in the debug commands too
3 Months Ago
Codegen
3 Months Ago
Rename
3 Months Ago
Default site_check_physical_surface to true
3 Months Ago
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
3 Months Ago
Added small, high radiation area to satellite remains
3 Months Ago
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
3 Months Ago
Merge from PMM
3 Months Ago
Merge from rb_oofed
3 Months Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
3 Months Ago
Merge from align
3 Months Ago
Merge from demos