userAdam Wcancel
branchrust_reboot/main/simple_upgradecancel

36 Commits over 30 Days - 0.05cph!

25 Days Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
27 Days Ago
Can't upgrade after recent damage
27 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
27 Days Ago
Merge from main
28 Days Ago
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29 Days Ago
Merge from main
31 Days Ago
Menu improvements. Additional RPC checks. Some refactoring.
32 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
32 Days Ago
Check item blueprint is unlocked.
32 Days Ago
Merge from main
33 Days Ago
Merge from main
33 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
33 Days Ago
Call AttachToBuilding
33 Days Ago
set ID
33 Days Ago
Pool for menu options
33 Days Ago
Fix compile error in none.
33 Days Ago
Remove some randomly added Usings
33 Days Ago
Remove redundant check
33 Days Ago
Additional checks
33 Days Ago
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33 Days Ago
Merge from main (keeping main changes to external wall prefabs)
34 Days Ago
Remove now uneeded sound defs.
34 Days Ago
Fix double ifdef
34 Days Ago
Refactor to remove duplication.
34 Days Ago
Effects
34 Days Ago
Show building blocked message in upgrade menu.
34 Days Ago
Layer exclusions when upgrading
34 Days Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
34 Days Ago
Bunch of compile fixes
34 Days Ago
Re-enable deployment checks
35 Days Ago
More door upgrade checks
35 Days Ago
Don't allow gates with a lock to be upgraded. NRE fix.
35 Days Ago
Hook up sounds
35 Days Ago
Consolidate some code, cleanup. Setup upgrade menus.
36 Days Ago
more wip
36 Days Ago
SimpleBuildingBlock upgrading wip