userAdam Wcancel
branchrust_reboot/main/simple_upgradecancel

36 Commits over 30 Days - 0.05cph!

12 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
1 Year Ago
Can't upgrade after recent damage
1 Year Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Menu improvements. Additional RPC checks. Some refactoring.
1 Year Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
1 Year Ago
Check item blueprint is unlocked.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
1 Year Ago
Call AttachToBuilding
1 Year Ago
set ID
1 Year Ago
Pool for menu options
1 Year Ago
Fix compile error in none.
1 Year Ago
Remove some randomly added Usings
1 Year Ago
Remove redundant check
1 Year Ago
Additional checks
1 Year Ago
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1 Year Ago
Merge from main (keeping main changes to external wall prefabs)
1 Year Ago
Remove now uneeded sound defs.
1 Year Ago
Fix double ifdef
1 Year Ago
Refactor to remove duplication.
1 Year Ago
Effects
1 Year Ago
Show building blocked message in upgrade menu.
1 Year Ago
Layer exclusions when upgrading
1 Year Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
1 Year Ago
Bunch of compile fixes
1 Year Ago
Re-enable deployment checks
1 Year Ago
More door upgrade checks
1 Year Ago
Don't allow gates with a lock to be upgraded. NRE fix.
1 Year Ago
Hook up sounds
1 Year Ago
Consolidate some code, cleanup. Setup upgrade menus.
1 Year Ago
more wip
1 Year Ago
SimpleBuildingBlock upgrading wip