userAdam Wcancel
branchrust_reboot/main/simple_upgradecancel

36 Commits over 30 Days - 0.05cph!

3 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
3 Months Ago
Can't upgrade after recent damage
3 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
3 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
3 Months Ago
Check item blueprint is unlocked.
3 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
3 Months Ago
Call AttachToBuilding
3 Months Ago
set ID
4 Months Ago
Pool for menu options
4 Months Ago
Fix compile error in none.
4 Months Ago
Remove some randomly added Usings
4 Months Ago
Remove redundant check
4 Months Ago
Additional checks
4 Months Ago
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4 Months Ago
Merge from main (keeping main changes to external wall prefabs)
4 Months Ago
Remove now uneeded sound defs.
4 Months Ago
Fix double ifdef
4 Months Ago
Refactor to remove duplication.
4 Months Ago
Effects
4 Months Ago
Show building blocked message in upgrade menu.
4 Months Ago
Layer exclusions when upgrading
4 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
4 Months Ago
Bunch of compile fixes
4 Months Ago
Re-enable deployment checks
4 Months Ago
More door upgrade checks
4 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
4 Months Ago
Hook up sounds
4 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.
4 Months Ago
more wip
4 Months Ago
SimpleBuildingBlock upgrading wip