branchrust_reboot/main/simple_upgradecancel

36 Commits over 30 Days - 0.05cph!

9 Days Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
11 Days Ago
Can't upgrade after recent damage
11 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
11 Days Ago
Merge from main
12 Days Ago
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12 Days Ago
Merge from main
15 Days Ago
Menu improvements. Additional RPC checks. Some refactoring.
16 Days Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
16 Days Ago
Check item blueprint is unlocked.
16 Days Ago
Merge from main
17 Days Ago
Merge from main
17 Days Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
17 Days Ago
Call AttachToBuilding
17 Days Ago
set ID
17 Days Ago
Pool for menu options
17 Days Ago
Fix compile error in none.
17 Days Ago
Remove some randomly added Usings
17 Days Ago
Remove redundant check
17 Days Ago
Additional checks
17 Days Ago
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17 Days Ago
Merge from main (keeping main changes to external wall prefabs)
18 Days Ago
Remove now uneeded sound defs.
18 Days Ago
Fix double ifdef
18 Days Ago
Refactor to remove duplication.
18 Days Ago
Effects
18 Days Ago
Show building blocked message in upgrade menu.
18 Days Ago
Layer exclusions when upgrading
18 Days Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
18 Days Ago
Bunch of compile fixes
18 Days Ago
Re-enable deployment checks
19 Days Ago
More door upgrade checks
19 Days Ago
Don't allow gates with a lock to be upgraded. NRE fix.
19 Days Ago
Hook up sounds
19 Days Ago
Consolidate some code, cleanup. Setup upgrade menus.
20 Days Ago
more wip
20 Days Ago
SimpleBuildingBlock upgrading wip