branchrust_reboot/main/simple_upgradecancel

36 Commits over 30 Days - 0.05cph!

9 Months Ago
Implement the same hammer highlight effect as regular building blocks when targetting upgradables. Show red if the upgrade is blocked.
9 Months Ago
Can't upgrade after recent damage
9 Months Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Merge from main
9 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
10 Months Ago
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients. High externall walls and gates use the upgrade item as cost.
10 Months Ago
Check item blueprint is unlocked.
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Restore child entities. Allow gates with locks to be upgraded again, copy the lock across instead.
10 Months Ago
Call AttachToBuilding
10 Months Ago
set ID
10 Months Ago
Pool for menu options
10 Months Ago
Fix compile error in none.
10 Months Ago
Remove some randomly added Usings
10 Months Ago
Remove redundant check
10 Months Ago
Additional checks
10 Months Ago
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10 Months Ago
Merge from main (keeping main changes to external wall prefabs)
10 Months Ago
Remove now uneeded sound defs.
10 Months Ago
Fix double ifdef
10 Months Ago
Refactor to remove duplication.
10 Months Ago
Effects
10 Months Ago
Show building blocked message in upgrade menu.
10 Months Ago
Layer exclusions when upgrading
10 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
10 Months Ago
Bunch of compile fixes
10 Months Ago
Re-enable deployment checks
10 Months Ago
More door upgrade checks
10 Months Ago
Don't allow gates with a lock to be upgraded. NRE fix.
10 Months Ago
Hook up sounds
10 Months Ago
Consolidate some code, cleanup. Setup upgrade menus.
10 Months Ago
more wip
10 Months Ago
SimpleBuildingBlock upgrading wip