branchrust_reboot/main/simple_upgradecancel
36 Commits over 30 Days - 0.05cph!
Implement the same hammer highlight effect as regular building blocks when targetting upgradables.
Show red if the upgrade is blocked.
Can't upgrade after recent damage
Fix cancel radial menu appearance behaviour for upgradables.
Fix the pre-existing missing icon error message.
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Menu improvements.
Additional RPC checks.
Some refactoring.
Upgradable items can now alternatively use the upgrade item as upgrade cost, instead of the item ingredients.
High externall walls and gates use the upgrade item as cost.
Check item blueprint is unlocked.
Restore child entities.
Allow gates with locks to be upgraded again, copy the lock across instead.
Fix compile error in none.
Remove some randomly added Usings
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Merge from main (keeping main changes to external wall prefabs)
Remove now uneeded sound defs.
Refactor to remove duplication.
Show building blocked message in upgrade menu.
Layer exclusions when upgrading
Increase stone wall player deploy volume area to include collision area.
Set time placed.
Re-enable deployment checks
Don't allow gates with a lock to be upgraded.
NRE fix.
Consolidate some code, cleanup.
Setup upgrade menus.
SimpleBuildingBlock upgrading wip