userAdam Woolridgecancel
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1,377 Commits over 578 Days - 0.10cph!

8 Years Ago
- Downfall of the Spike!
8 Years Ago
- Enemies now have less chance of spawning cash (30%->10%) - Factory rooms now spawn less barrels
8 Years Ago
- Increased large factory room spawn budget min from 10-20 to 15-20 - Rebuilt factory tileset prefabs
8 Years Ago
- Reduced spawn cost of booze burner from 4 to 3 - F2 level stats screen now shows used spawn budget and spawn budget range per room - Current room is now yellow in F2 screen
8 Years Ago
- Disabled level depth + world progress budget spawn bonus for now - Massively increased all factory room spawn budgets - Rebuilt factory tileset prefabs
8 Years Ago
- BaseMovement decel speed is now also boosted by speed modifiers
8 Years Ago
- Branch ends/dead ends now spawn a speed pickup which makes the player move 50% faster until they enter a room they've not been in yet - Stuff can now subscribe to LevelPlayerTracker and be alerted when the player enters a new room for the first time - Added the speed pickup + code
8 Years Ago
- Reduced length of branchiness? of Your Round level flow - Started to move to level flows/archetypes per-mission, organised by mission folders
8 Years Ago
- Disabled level length multiplier (multiplier always set to 1)
8 Years Ago
- Increased fire rate of Screw You - Change level flow for Last Orders mission. Now longer (was way too short) and the space area is linear instead of branched
8 Years Ago
- Forgot to commit the scene change for feedback fix
8 Years Ago
- Feedback reported uses new URL - Fixed a bug with missions autocompleting in editor when typing M in feedback tool ;)
8 Years Ago
- Added weapon switching to controls help panel in town
8 Years Ago
- Disabled cash shop interaction - Increased interaction range of nutsexchange
8 Years Ago
- Your Round mission now uses correct enemy pack
8 Years Ago
- Current weapon slot is maintained between levels
8 Years Ago
- Weapon saving fix
8 Years Ago
- WIP "good room to spawn a speed boost in" finder code
8 Years Ago
- Added current room name and level seed to F2 level stats menu
8 Years Ago
- Unfuck
8 Years Ago
- shader tidy
8 Years Ago
- Moved simplelod
8 Years Ago
- Cappeds shield drop bonus chance to 20%
8 Years Ago
- A succesfull roll to drop a Shield now only has 20% chance to actually drop if the player is at full shields. Instead, it has an 80% chance to increase the bonus chance of a shield dropping next time. Basically, less chance of dropping a shield at full shields, bonus chance builds up so there's a higher chance of getting a shield drop when you actually need one. - Reduced all enemy shield drop basic chances from 5% to 2%
8 Years Ago
- Shields will no longer be collected if you're already at max shields - BaseCollectable can now be overriden to decide if it should be collected and SuckIn script checks it
8 Years Ago
- SimpleLOD
8 Years Ago
- Weapons are now automatically made the active weapon when you buy them - New saves default to having 1 nut to spend at the shop in town - The mission reward screen in town now notifies you everytime you return to town with spare nuts
8 Years Ago
- Splash and title screens updated with BG and logo
8 Years Ago
- Scriptable object definitions for modular item model system. Definitions only. Doesn't do anything yet
8 Years Ago
- Added Room and RoomSpawner components to the current Ice Cave rooms - Removed some junk from SpawnLocation - Added Ice Cave enemy pack - Started Ice Cube harvester gameplay code - Rebuilt Ice Cave prefabs
8 Years Ago
- Mission lockoffs
8 Years Ago
- Plasma collider tweak
8 Years Ago
- Stopped basic blaster projectiles going through everything!!!!
8 Years Ago
- Reduced camera shake on starting weapon
8 Years Ago
- PM testing
8 Years Ago
- Playmaker stuff
8 Years Ago
- Custom playmaker action test, animation state toggling
8 Years Ago
- Added PlayMaker
8 Years Ago
- Rooms can now have a chance to override the level's enemy pack with their own specific one
8 Years Ago
- Mortar launchers can now be set to target a specific location other than the player or themselves. - More arena test work
8 Years Ago
- Ripped out more unusued scripts/ui/folders/everything
8 Years Ago
- Time arena test/rough wip
8 Years Ago
- Enemy ability picker can now be forced to pick a specific ability
8 Years Ago
- Fixed mortar spikey layer issue
8 Years Ago
- Warning ring mesh generated by DangerMarker set to not cast/receive shadows
8 Years Ago
- Missions are now passed the mission SO to their Init function - Added new SO def type for time based missions - TimeObjective now successfully completes on survival
8 Years Ago
- WIP new mission type: timer
8 Years Ago
- Sinewave movement tests - Can now press space on mission select screen to roll/start
8 Years Ago
- MortartLauncher can now be set to to player or own position as target center. Added a minimum radius range so it can be set to avoid launching onto itself ;)
8 Years Ago
- Some BaseProjectile refactor, deleted some old scripts