userAdam Woolridgecancel
branchspaceshooter/maincancel

1,377 Commits over 578 Days - 0.10cph!

8 Years Ago
- BaseMovementAnimation
8 Years Ago
- Fixed the ghosting effect on muzzle flashes
8 Years Ago
- Merged back to main
8 Years Ago
- blocked empty feedback
8 Years Ago
- Mission lenghts/rewards stuff
8 Years Ago
- Moved boss mission to 4th mission - Removed boss text from mission screeen
8 Years Ago
- Your round uses pipes dungeon flow
8 Years Ago
- Mission stuff - RadiusBlast now does direct hit damage to large collider objects
8 Years Ago
- Mission text
8 Years Ago
- Mission locks
8 Years Ago
- Aclohol extractor stuff
8 Years Ago
- Reworded nuts waiting message and made it fit the panel better
8 Years Ago
- Added mortar spawner to beer taps fight, altered heal;th values of taps + turrets,made it more fun
8 Years Ago
- Beer taps fight
8 Years Ago
- Factory pipes stuff
8 Years Ago
- Gameplay stuff
8 Years Ago
- Asteroid tileset work
8 Years Ago
- Super duper booster effects now face actual movement direction not ship orientation
8 Years Ago
- Ability and powerup booster effects now activate
8 Years Ago
- Booster WIP stuff and playership scene rebuild
8 Years Ago
- Dropped weapons now have an effect - Rebuilt player prefabs
8 Years Ago
- Added starter booster to starter equipment - Starter equipment items are now excluded from loot selection
8 Years Ago
- Item definitions can now have an effect prefab ref that gets linked to the weapon model
8 Years Ago
- For real.
8 Years Ago
- New lives start with 2 bonus nuts instead of 1
8 Years Ago
- Projectile hits of matching alignments are ignored
8 Years Ago
- Made a new enemy pack without Booze burners for pipes missions
8 Years Ago
- Merged player prefab stuff back to main
8 Years Ago
- Assigned transforms in PlayerShip scene - Rebuilt prefabs from PlayerShip scene
8 Years Ago
- Fixed playship transform assignments
8 Years Ago
- Pipes
8 Years Ago
- pipes dungeon work
8 Years Ago
- More pipe dungeon work - Screw you damage increased to 2-5 from 2-4
8 Years Ago
- Now defaults to m/k controls when bypassing control select screen in editor
8 Years Ago
- Made some test pipe rooms - Made a factory pipes flow/archetype/everything else - Test pipe mission - Rebuilt factory tileset
8 Years Ago
- Ability balance changes
8 Years Ago
- Increased spawn cost of Bouncer from 2 to 3 - Rebalanced some weapons now I've fixed some bugs that made them worse than they should have been previously
8 Years Ago
- Fixed BaseProjectile bugs
8 Years Ago
- Fixed bug with weapons/launchers with a damage range always doing max damage
8 Years Ago
- Renamed Floor static class to WorldCollision and added WallTest(a, b) function which returns true if there's a wall between the two points - Teleport enemy ability now tries 5 times to place the enemy within the specified radius and inside the level, else it bails out until next teleport attempt
8 Years Ago
- Tons of gameplay changes
8 Years Ago
- Enemies can now pick any enemy ability, not just from a selection of 3 per mission - Removed generation of 3 enemy abilities at mission creation and display text on mission screen
8 Years Ago
- New Teleport enemy ability + placeholder effect - BaseMovement speed modifier reduction is now clamped to min of 0 for enemies and 0.5 for player
8 Years Ago
- Patchers now have a wider range of variance for their attack cooldown and evade distance
8 Years Ago
- New saves now default to equipping primary weapon slot after you've just died with secondary weapon equipped
8 Years Ago
- Fixed bug with being unable to progress passed boss mission - Deleted old script - Debug end missions key changed to N
8 Years Ago
- Increased factory spawn budgets - Think I fixed some factory rooms not spawning props correctly - Rebuilt tileset/scene
8 Years Ago
- Asteroid tileset tweaks - Made outdoor alcohol pump collider bigger so you can shoot them
8 Years Ago
- Asteoid level WIP/placeholder room work
8 Years Ago
- Quickly hacked in the new base booster effect so I can do a prototypes build