userAdam Wcancel
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1,632 Commits over 578 Days - 0.12cph!

10 Years Ago
- More
10 Years Ago
- Branched and more control rework
10 Years Ago
- More controls refactoring
10 Years Ago
- Controls purge/cleanup before splitting out to input device classes
10 Years Ago
- Reduced length of AsteroidToFactory flow
10 Years Ago
- Started making level skins tileset based. WIP
10 Years Ago
- Increased cooldown timers of some abilities
10 Years Ago
- Fixed the way Room creates it's bounding box
10 Years Ago
- Fixed some Health/MaxHealth enemy issues
10 Years Ago
- The amount of damage a BaseEntity can take in one hit/shot can now be capped to a % of total health - Capped Timmy Turrets max single damage to 5% - Death Row now does target entity MaxHealth as damage, instead of just destroying it (same outcome most of the time, but allows it to be capped properly on bosses etc)
10 Years Ago
- PLAYER MOVEMENT CHANGES: Increased deceleration speed (3->4.5), increased turn speed (15->100). - BaseMovement now has a max speed random range. Set some default ranges for enemies.
10 Years Ago
- Removed some debug stuff
10 Years Ago
- LevelBuilder fix for planet spawning with no outdoor rooms
10 Years Ago
- Barricade renamed to Barrier - Collision fix for Barrier
10 Years Ago
- Barricade/barrier now has seperate distance, scale values and spacing delay enabled again
10 Years Ago
- Added a starting room to asteroid tileset scene - Made a tileset for the start room - Made an asteroid->factory flow - Last orders mission now uses the asteroid->factory flow - Rebuilt asteroid prefabs
10 Years Ago
- Space Shunts
10 Years Ago
- Missed a room
10 Years Ago
- Added spawners to outdoor rooms and set spawn budgets for the rooms - Rebuilt outdoor prefabs - Increased buzz saw cooldown 7->12
10 Years Ago
- Added floor collision and Floor script to Asteroid rooms - Rebuilt asteroid scene prefabs
10 Years Ago
- Made some terrible icons for barricade, deathrow and laserlink - Disabled loot dropping of abilities
10 Years Ago
- AbilityList now equips speed boost and random offensive + utility abilities each level - AbilityList can now return a random ability of specified category - Disabled Reaper Bros ability because it's shit
10 Years Ago
- Added Unlocked property to AbilitySO (defaults to true) so individual abilities can be ignored when abilities are auto loaded (for disabling specific abilities in builds) - AbilityList now ignroes any locked off abilities
10 Years Ago
- Cleanup
10 Years Ago
- outdoor floor branch
10 Years Ago
- Added stats screen to F2 - Level can now return list of active rooms
10 Years Ago
- LevelBuilder now just picks one outdoor room and spawns the planet in it at -3000
10 Years Ago
- Super basic planet spawning. 20% chance of an outdoor room spawning a planet. Lots of problems. Just a quick test.
10 Years Ago
- Fixed PlanetGenerator so we can have multiple planets
10 Years Ago
- Level now builds lists of indoor/outdoor rooms once level has been built - LevelBuilder wip planet spawning (commented out)
10 Years Ago
- Room culling code tidy/optimise
10 Years Ago
- Room culler now enables any outdoor lights in any rooms connected to the current room (as well as the current room itself)
10 Years Ago
- Laser link cooldown increasd to 25 seconds, duration decreased to 7 seconds
10 Years Ago
- Set Laser Link cooldown to 15 seconds
10 Years Ago
- Laser link now does % health every damage tick - Added hit effect to laser link
10 Years Ago
- Changed my mind. Laser Link laser now deactivates when no LOS to player, resums when LOS back. - Decreased Laser Link range from 1000 to 800
10 Years Ago
- Seperated the laser from remote object for laser link - Laser link remotes now stop at walls and laser performs LOS and stops at walls - Laser link now does damage (currently instant death, needs DOT)
10 Years Ago
- More Laser Link player ability work - Added StopMovement() to BaseProjectile and they can now be flagged to stop moving when they hit something - Added AABB collider check function to MiscUtils
10 Years Ago
- branched WIP reflection probe changes
10 Years Ago
- Started Laser Link player ability
10 Years Ago
- Set a propper cooldown on Barricade (15 secs atm)
10 Years Ago
- rough barricade ability test
10 Years Ago
- Outdoor/indoor lighting toggling now works with new room culling system again
10 Years Ago
- Refactored, optimised new room culling code
10 Years Ago
- WIP outdoor building proxy stuff - More WIP level culling - Disabled controller rumble in editor again
10 Years Ago
Merge to main
10 Years Ago
- Minimap works again with new room culling
10 Years Ago
- Branched and WIP new room culling
10 Years Ago
- Timeslow shield layer changed to IgnoreRaycast so player aiming laser doesn't hit it - Globally reduced the hit effect flash
10 Years Ago
- Abilities are no longer auto equipped if the player already has one equipped from the same category