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1,632 Commits over 578 Days - 0.12cph!

9 Years Ago
- Started filling whitebox level with spawns
9 Years Ago
- Whitebox progress.
9 Years Ago
- Whiteboxing
9 Years Ago
- More whitebox level work
9 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
9 Years Ago
- Missions now check for fail state
9 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
9 Years Ago
- Reduced the frequency of tants
9 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
9 Years Ago
- Made enemies less chatty
9 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
9 Years Ago
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc - Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you - Doubled the health Bouncers receive per-level - Loot containers now have 100% chance to spawn an item
9 Years Ago
- Bouncer outerlayer/shield now breaks apart as it loses health
9 Years Ago
- Area1 tweaks
9 Years Ago
- Placement
9 Years Ago
- More placement of workerbots
9 Years Ago
- Workerbots now use their cutting effect tool in random bursts - Placed some workerbots throughout areas of 1-1
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
9 Years Ago
- Movement targetting
9 Years Ago
- Moved stuff out the way
9 Years Ago
more tests
9 Years Ago
- space tests
9 Years Ago
- WIP objectives UI rework
9 Years Ago
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1. - Removed old unused Buzz Saw prefab
9 Years Ago
9 Years Ago
More Space Mechanics
9 Years Ago
...and the rest
9 Years Ago
- Space Mechanics fuckabout
9 Years Ago
- Player speed changes
9 Years Ago
- Enemy chatter fix for non aware enemies
9 Years Ago
- WIP stuff
9 Years Ago
- Area1 work - Added some placeholder taunts to Bouncers - Changed loot spawn percenteges for qualities - Enemy chatter offset can be specified per enemy
9 Years Ago
- Made minimap/map stand out more
9 Years Ago
- Added trails to loot items that match the item colour - Tweaked loot hoover beheaviour
9 Years Ago
- Setup loot container to use the new model, added explosion effect and hit effect - Deleted old unused container prefab
9 Years Ago
- Toned the item glown back down a bit
9 Years Ago
- Loot now glows the color of the item colour, white, green, yellow.
9 Years Ago
- Loot now uses the new model - Loot names are no longer visible in the world - Loot containers now have the new LootTable script on them so they actually drop loot :)
9 Years Ago
- Speech bubble changes - Added some temporary, enemy-specific taunts
9 Years Ago
- Speech stuff
9 Years Ago
- Added noob-simple tutorial text panel to Area0 - Restructured Area0 and Area1_1 hierachy to support level swapping again - ChangeLevel can now toggle specific objects
9 Years Ago
- Area0 boss now drops a specific loot item - Reworked Area0 to be more open and noob friendly - Mission items for Area0
9 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
9 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
9 Years Ago
- Added standard loottable to area 1 enemy prefabs - Elite enemies now access loottable instead of the old method - Lowered default loot table values - Checked in area work from other day
9 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
9 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work