11,480 Commits over 3,561 Days - 0.13cph!
game mode defs can now specify game mode icon visiblity.
hid game mode for daily challenge, moved score text to its position instead.
score breakdown categories now show "-" instead of 0 for no points.
changed score breakdown colours to match in-game score colour.
daily challenge intro words tweak
Daily challenge intro info animation controller, fade in anim.
Info now gets shown after turn has started, not as soon as the challenge starts - doesn't cover other UI anims.
More placeholder daily challenge intro UI/setup.
UIUnitButton no longer responds to mouse enter events when input is disabled.
wip placeholder challenge mode info screen
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
more daily challenge outcome UI work
renamed main scene from spacehcess to Clatter
Icon capture delay can now be specified per item in the def file
basic score submission and DailyChallengeSubmissionHandler, wip.
Changed CTRL-T build tool to target 64 bit
match outcome score breakdown
started cleaning up LocalGame
challenge score summary wip
merging wip daily challenge to main
fixes for standalone server.
added timestmap to server messages.
damage score points, score changed event, WIP placeholder score UI/prefab.
reduced MissionsAwardedPerDay back to 1
fix for RNG determinism sync in daily challenge
enabled scoring in Daily Challenge game mode def.
added placeholder daily challenge button to menu, can now start the mode.
MatchScorer scoring value tweaks.
MapDatabase can now take a RNG for picking random map.
Squd generator now takes RNG for positioning units as well as picking unit types.
daily challenge score calculation wip
ChargeCombatAction fix for charger attack not correctly handling empty terrain in some cases
run server debug / build and run server debug batch files
daily challenge WIP stuff.
merged capture mode rework branch to main
ran customisation DB tool.
portaits loaded into match history
WIP saving of player avatar renders with match history
UI changes for capture mode rework.
Refactored some mode display stuff.
More control mode rework, refactoring.
Added turn ended GIVIewer event.
control mode rework idea prototyping, reworked control1 map