userAdam Wcancel

11,480 Commits over 3,561 Days - 0.13cph!

6 Years Ago
merged to main
6 Years Ago
fixes
6 Years Ago
6 Years Ago
renamed ActionCam prefab to DynamicCam.
6 Years Ago
merged from main
6 Years Ago
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility. Added Squad.CareerRules and Squad.ArenaRules. Changed all the shit that uses Squad.Verify to call with the right rulesets. Ugpraded to unity 2018.blah.blah
6 Years Ago
6 Years Ago
board child toggling
6 Years Ago
added Arena grouping to board child transforms. moved some files around. BoardChildView stuff
6 Years Ago
6 Years Ago
reverted UI_WorldMap_Mat.mat
6 Years Ago
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
6 Years Ago
jump pad path points
6 Years Ago
quick cleanup
6 Years Ago
reworked movement path point generation
6 Years Ago
this?
6 Years Ago
zoom test (shit)
6 Years Ago
25% chance of playing movement action cam. 40% chance of playing attack action cam. Never play two back to back action cams regardless. Fixes.
6 Years Ago
more
6 Years Ago
test 3
6 Years Ago
test2
6 Years Ago
test 1
6 Years Ago
scene
6 Years Ago
fix for unit info panels not completely fading out rarely.
6 Years Ago
bit more
6 Years Ago
decreased it a bit :)
6 Years Ago
increased crowd rotation offset range
6 Years Ago
force final position after lerping when jumping/fly.
6 Years Ago
hacked in a quick map editor tab toggle when in TileTopper edit mode, to switch between editing capture points and jump pads.
6 Years Ago
changed dm4 a bit, added jump pads. moving from a jump pad to a jumppad is now a 0 tile cost. removed hit anim on jumppad land. other fixes with new stuff.
6 Years Ago
map fix
6 Years Ago
jump pads are now linked dynamically at runtime, can be grouped. added placeholder jump pad TIleTopper.
6 Years Ago
wip jump pads
6 Years Ago
movement path test
6 Years Ago
unit nickname list
6 Years Ago
Attack range pathfinding now ignores teleport tile connections so you can't shoot through portals.
6 Years Ago
Booster unit changes. Increased move range 2->3, attack range 3->4 and it can now deal 1 unblockable dmg to enemy units. Updated attack description.
6 Years Ago
reworked DM2 map
6 Years Ago
fixed platform colours
6 Years Ago
started some Kit/KitDatabase cleanup, removed a bunch of default parameters, now using KitDatabase.DefaultLocalKitID / KitDatabase.DefaultOpponentKidID instead of values everywhere
6 Years Ago
formatting fix
6 Years Ago
mission fix for minutes/hours
6 Years Ago
fixed TileTopper edit mode for map editor
6 Years Ago
more
6 Years Ago
more
6 Years Ago
started making the map editor mode work again
6 Years Ago
added mortar celeb test anim to mortar anim controller
6 Years Ago
unit death delays (looks weird at the moment until we add effects or something)
6 Years Ago
daily mission available timer now resets at midnight, so you can now only receive one new mission a day (up to 3 at a time) added next mission available timestamp to PlayerRecord + protobuf.
6 Years Ago
increased delay before AI first move of a turn