userAdam Woolridgecancel

10,862 Commits over 3,316 Days - 0.14cph!

8 Years Ago
- More proc gen testing setup
8 Years Ago
- Started some island layout procgen tests
8 Years Ago
- More stuff
8 Years Ago
- loot tweaks
8 Years Ago
- Increased chance of barrels dropping ammo from 10% to 50% - Ammo drops now have a 20% chance to pick a random ammo type, 80% chance for a current weapon
8 Years Ago
- Implemented new stat: extra ammo per drop - New booster item: Ammo Boost (+20 extra ammo per ammo drop) - New temp booster model prefab/mat
8 Years Ago
- Implemented new stat: free shot chance % - Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
8 Years Ago
- Implemented new stat: hit invulnerability duration multiplier - New hull item: Deep pockets (+25 max ammo for all types) - New hull item: Extra safe (+50% invulnerability duration) - Added two new temporary hull colour prefab/materials
8 Years Ago
- NRE fix that was breaking the levelup screen when no more item upgrades available
8 Years Ago
- Added feedback form to a new scene that gets loaded on game exit
8 Years Ago
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
8 Years Ago
- Leaderboards now track and display the area and level reached
8 Years Ago
- Wasn't actually broken
8 Years Ago
- Broken leaderboards branch
8 Years Ago
- Missing
8 Years Ago
- Selected entities now get deselected when entering an EntityContainer which has contol disabled
8 Years Ago
- People now eat food from global supply. Todo: Feed people in an EC with food supply before those without
8 Years Ago
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier - Set some quick test values for multipliers and reduced level up XP amounts - Fixed bug with level value being reset to 0 each level - Rebuild factory prefabs
8 Years Ago
- Exclusions
8 Years Ago
- XP fix (hopefully)
8 Years Ago
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
8 Years Ago
- Started unifying island resources to a single pot - Now start with a storage building on first island - Started adding some resource cost values for buildings
8 Years Ago
- Moved building UI to the bottom of the screen - Reduced scale amount when hovering over build UI options - Fixed bug with the TransferContainerEntities action never getting flagged as completed
8 Years Ago
- Can now only build on discovered islands - Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
8 Years Ago
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way. - Todo list
8 Years Ago
- Made icons white - Todo
8 Years Ago
- something
8 Years Ago
- Can now cancel out of any special control/build mode with right mouse - Icon tweak
8 Years Ago
- Building UI options now have icons - Building definitions have icon property - Buildings have a tier property, and are listed in UI by tier order
8 Years Ago
- Debug visualiser done for now.
8 Years Ago
- Nearly there, made an on top shader for line positions
8 Years Ago
- Visual debugger visuals++
8 Years Ago
- Visual AI debugger progress. Visual-ish.
8 Years Ago
- Started making an Action Queue visual debugger. Has no visuals.
8 Years Ago
- More fixes
8 Years Ago
- Bit more refactor
8 Years Ago
- Started refactoring some stuff to support the new gameplay changes
8 Years Ago
- Fix
8 Years Ago
- Pathfinding
8 Years Ago
- Island cleaan up
8 Years Ago
- Bridges now require resources
8 Years Ago
- Birdge pillars now have colliders
8 Years Ago
- Bridge de-jankify
8 Years Ago
- More controls, more building stuff, more more
8 Years Ago
- Pathfinder cleanup. Now outs a list of islands
8 Years Ago
- Pathfinder works!
8 Years Ago
- Pathfinder progress
8 Years Ago
- pathy pathy
8 Years Ago
- Started making a Bridge/island pathfinder
8 Years Ago
- bridge tweak