11,451 Commits over 3,561 Days - 0.13cph!
firing cooldown, locomotion tweaks
Ship turnspeed reduced when aiming
Weaponing/aiming refactoring
Temporarily fixed fire angle
Variable ship speed settings, auto forwards
Reduced speed of cannonballs
- Increased interactaion range for now so I don't have to keep chasing after shit
Camera now gets parented to ships
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
Added engage range and distance check to AI ship
Basic FindAttackPosition AI node, ship handling changes.
Added an EntityHealthPercent lookup node
ShipMoveTowards AI node now uses a position variable instead of GO
AI nodes and code for grid lookup of players.
Server side, locally controlled entities now broadcast updates correctly
Bit of NetworkEntity refactor
Added behaviour designer. Started basic locomotion steering AI nodes.
Parenting fix. Ship firing changes
Locomotion/controls refactor
Ship locomotion changes and simple wobble/tilt
Seperated ship locomotion stuff
Follow distance is instantly set when activating a camera, instead of waiting for the lerp.
Started splitting the player and ship cameras out
Added spawn volumes to starter island.