userAdam Wcancel

11,445 Commits over 3,561 Days - 0.13cph!

9 Years Ago
- Weapons can now drop from enemies and crates - Spawn budget changes
9 Years Ago
- Weapons now use one ammo cost for both weapons, not one each
9 Years Ago
- Added placeholder ammo counters to UI
9 Years Ago
- Added ammo types and ammo - Weapons now use ammo - Weapon definitions can set ammo type and ammo cost - Weapons grant ammo of their type when picked up for the first time
9 Years Ago
- Weapons can now be picked up and dropped
9 Years Ago
- Stopped deadend checks
9 Years Ago
- Reduced duration and cooldown of speed bost - Reduced aggro range - WIP weapon pickups
9 Years Ago
- Enemies in an enemy pack now have a spawn chance weighting - Increased ratio of spikey enemies to others - Health tweaks for enemies - Glueblast collider radius tweak - Changed some spawn budgets down by 10
9 Years Ago
- Removed town - Mission generation screen is now instant
9 Years Ago
- Reduced spawn location density around room entrances in Factory tileset
9 Years Ago
- Enemy shield ability max duration timer from 3 to 2 seconds - Another shockbeam fix
9 Years Ago
- Increased speed of spikey things - Turret spawn chance increased to 30% from 20% - Couple of shockbeam optimisations - Rebuilt factory tileset
9 Years Ago
- glue moves faster - turret plasma blasts are larger and decelerate
9 Years Ago
- Lowered health values - Doubled spawn budgets - Made glue projectiles faster - Patchers now shoot faster and with an increased angle offset range
9 Years Ago
- blocked empty feedback reports
9 Years Ago
- blocked empty feedback
9 Years Ago
- Increased size of glue projectile and decreased it's speed
9 Years Ago
- Enemies can now only use their shield ability twice - Enemies now only use their abilities when they're aware of the player
9 Years Ago
- Locked off all mission except one - Made mission level flow linear - Added enemies back to minimap - Reduced health of bouncers
9 Years Ago
- Doubled M/K camera look ahead distance
9 Years Ago
- Troubleshooter updated for feedback build
9 Years Ago
- Mission lenghts/rewards stuff
9 Years Ago
- Moved boss mission to 4th mission - Removed boss text from mission screeen
9 Years Ago
- Your round uses pipes dungeon flow
9 Years Ago
- Mission stuff - RadiusBlast now does direct hit damage to large collider objects
9 Years Ago
- Mission text
9 Years Ago
- Mission locks
9 Years Ago
- Aclohol extractor stuff
9 Years Ago
- Reworded nuts waiting message and made it fit the panel better
9 Years Ago
- Added mortar spawner to beer taps fight, altered heal;th values of taps + turrets,made it more fun
9 Years Ago
- Beer taps fight
9 Years Ago
- Factory pipes stuff
9 Years Ago
- Gameplay stuff
9 Years Ago
- Asteroid tileset work
9 Years Ago
- Super duper booster effects now face actual movement direction not ship orientation
9 Years Ago
- Ability and powerup booster effects now activate
9 Years Ago
- Booster WIP stuff and playership scene rebuild
9 Years Ago
- Dropped weapons now have an effect - Rebuilt player prefabs
9 Years Ago
- Added starter booster to starter equipment - Starter equipment items are now excluded from loot selection
9 Years Ago
- Item definitions can now have an effect prefab ref that gets linked to the weapon model
9 Years Ago
- For real.
9 Years Ago
- New lives start with 2 bonus nuts instead of 1
9 Years Ago
- Projectile hits of matching alignments are ignored
9 Years Ago
- Made a new enemy pack without Booze burners for pipes missions
9 Years Ago
- Merged player prefab stuff back to main
9 Years Ago
- Weapon fix
9 Years Ago
- Weapon anchor points are now taken from the PlayerShipModels componnent
9 Years Ago
- PrefabLink can specify an override for build order. 0 is default < 0 priority - Prefab rebuilding tool now builds prefabs in order - Player prefab rebuilding/linking/model stuff
9 Years Ago
- Assigned transforms in PlayerShip scene - Rebuilt prefabs from PlayerShip scene
9 Years Ago
- Fixed playship transform assignments