userAdam Wcancel

11,445 Commits over 3,561 Days - 0.13cph!

9 Years Ago
- Missed one
9 Years Ago
- Bunch of stuff
9 Years Ago
- Animation work
9 Years Ago
- Started EntityEvents system for reporting events for animation etc - Big purge of BaseEntity and related dead code
9 Years Ago
- Added shoulder slots to PlayerShipModels - Rebuilt playership prefab
9 Years Ago
- BreakApart script can now specify if the order should be random or not, and the order is now correct
9 Years Ago
- Playership prefab rebuild
9 Years Ago
- BaseMovementAnimation
9 Years Ago
- Fixed the ghosting effect on muzzle flashes
9 Years Ago
- Merged back to main
9 Years Ago
- Playership prefab merge/rebuild
9 Years Ago
- Glue merge
9 Years Ago
- Bouncer merge
9 Years Ago
- Booze burner merge
9 Years Ago
- Merge weapon def fixes
9 Years Ago
- Massive merge to new branch
9 Years Ago
- Launcher and trigger stuff
9 Years Ago
- Room tests
9 Years Ago
- Fixed missiles not working - Fixed excessive text spam when out of ammo
9 Years Ago
- Projectile stuff
9 Years Ago
- More turret changes
9 Years Ago
- Turrets are now more dangerous
9 Years Ago
- NRE fix
9 Years Ago
- Score submissions no longer overwrite if lower than best score
9 Years Ago
- Score stuff
9 Years Ago
- Super basic start of scoring - Combat text scale can now be controlled, made player damaged text bigger - Added camera shake to player damage
9 Years Ago
- Damage changes
9 Years Ago
- Shrank and moved room bonus bar so it's less prominant
9 Years Ago
- Time changes
9 Years Ago
- More of everything
9 Years Ago
- Rooms now drop 0-1 weapons across containers - Removed the 10% chance of dropping ammo for a weapon type you're not carrying - Changes to loose cannon and cocktail launcher
9 Years Ago
- Containers can now be exploded by flying into them
9 Years Ago
- Added placeholder ammo type icons to ammo UI
9 Years Ago
- The top ammo UI slot is now always the current weapon
9 Years Ago
- Timer doesn't kill you
9 Years Ago
- Can now specify colour of combat text - Added combat text for a few more events
9 Years Ago
- WIP combat text
9 Years Ago
- Music
9 Years Ago
- Nerfed cannon a bit
9 Years Ago
- Massive savegame rework and tidyup - Furthest level reached is now permanently saved - Deleted a bunch more now-unused files
9 Years Ago
- Unlocks stuff
9 Years Ago
- Increased ammo cost of loose cannon
9 Years Ago
- ItemDatabase random weapon selector now ignores the previously spawned weapon - Increased number of weapon drops per room from 0-1 to 1-2 - Increased splash damage of cocktail launcher from 1-3 to 3-3
9 Years Ago
- Quit buttons now quit the game, not to old title screen
9 Years Ago
- Ammo from weapon drops is now autocollected when in range, without needing to pickup the weapon - Reduced ammo from weapon drops to 100 from 150
9 Years Ago
- Savegame fix
9 Years Ago
- Reduced length of first level - Increased size + colour of ammo drops - Ammo and weapons now correctly save and load across levels
9 Years Ago
- Loot container changes
9 Years Ago
- Quick leaderboard testing class
9 Years Ago
- Fixed bug with level generation when restarting