11,445 Commits over 3,561 Days - 0.13cph!
- Started EntityEvents system for reporting events for animation etc
- Big purge of BaseEntity and related dead code
- Added shoulder slots to PlayerShipModels
- Rebuilt playership prefab
- BreakApart script can now specify if the order should be random or not, and the order is now correct
- Playership prefab rebuild
- Fixed the ghosting effect on muzzle flashes
- Playership prefab merge/rebuild
- Massive merge to new branch
- Launcher and trigger stuff
- Fixed missiles not working
- Fixed excessive text spam when out of ammo
- Turrets are now more dangerous
- Score submissions no longer overwrite if lower than best score
- Super basic start of scoring
- Combat text scale can now be controlled, made player damaged text bigger
- Added camera shake to player damage
- Shrank and moved room bonus bar so it's less prominant
- Rooms now drop 0-1 weapons across containers
- Removed the 10% chance of dropping ammo for a weapon type you're not carrying
- Changes to loose cannon and cocktail launcher
- Containers can now be exploded by flying into them
- Added placeholder ammo type icons to ammo UI
- The top ammo UI slot is now always the current weapon
- Can now specify colour of combat text
- Added combat text for a few more events
- Massive savegame rework and tidyup
- Furthest level reached is now permanently saved
- Deleted a bunch more now-unused files
- Increased ammo cost of loose cannon
- ItemDatabase random weapon selector now ignores the previously spawned weapon
- Increased number of weapon drops per room from 0-1 to 1-2
- Increased splash damage of cocktail launcher from 1-3 to 3-3
- Quit buttons now quit the game, not to old title screen
- Ammo from weapon drops is now autocollected when in range, without needing to pickup the weapon
- Reduced ammo from weapon drops to 100 from 150
- Reduced length of first level
- Increased size + colour of ammo drops
- Ammo and weapons now correctly save and load across levels
- Quick leaderboard testing class
- Fixed bug with level generation when restarting