12,321 Commits over 3,712 Days - 0.14cph!
- WIP ammo pickup placeholder UI
- Runtime generated worlds now clear editor-time generated worlds if present
- Basic editor scripts for world gen
- Bit of world generation refactor
- Fixed init order for island overview not displaying names
- Island overlay now only shows island name
- More world gen stuff.
- Added Islands static class.
- Bit of refactor.
- More proc gen testing setup
- Started some island layout procgen tests
- Increased chance of barrels dropping ammo from 10% to 50%
- Ammo drops now have a 20% chance to pick a random ammo type, 80% chance for a current weapon
- Implemented new stat: extra ammo per drop
- New booster item: Ammo Boost (+20 extra ammo per ammo drop)
- New temp booster model prefab/mat
- Implemented new stat: free shot chance %
- Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
- Implemented new stat: hit invulnerability duration multiplier
- New hull item: Deep pockets (+25 max ammo for all types)
- New hull item: Extra safe (+50% invulnerability duration)
- Added two new temporary hull colour prefab/materials
- NRE fix that was breaking the levelup screen when no more item upgrades available
- Added feedback form to a new scene that gets loaded on game exit
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
- Leaderboards now track and display the area and level reached
- Broken leaderboards branch
- Selected entities now get deselected when entering an EntityContainer which has contol disabled
- People now eat food from global supply. Todo: Feed people in an EC with food supply before those without
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier
- Set some quick test values for multipliers and reduced level up XP amounts
- Fixed bug with level value being reset to 0 each level
- Rebuild factory prefabs
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
- Started unifying island resources to a single pot
- Now start with a storage building on first island
- Started adding some resource cost values for buildings
- Moved building UI to the bottom of the screen
- Reduced scale amount when hovering over build UI options
- Fixed bug with the TransferContainerEntities action never getting flagged as completed
- Can now only build on discovered islands
- Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way.
- Todo list
- Made icons white
- Todo
- Can now cancel out of any special control/build mode with right mouse
- Icon tweak
- Building UI options now have icons
- Building definitions have icon property
- Buildings have a tier property, and are listed in UI by tier order
- Debug visualiser done for now.
- Nearly there, made an on top shader for line positions
- Visual debugger visuals++
- Visual AI debugger progress. Visual-ish.
- Started making an Action Queue visual debugger. Has no visuals.
- Started refactoring some stuff to support the new gameplay changes
- Bridges now require resources