12,319 Commits over 3,712 Days - 0.14cph!
- More stat work
- Cloud tests
- Time/date UI reports time from TimeTicker
- Added audio scripts, music now plays
- Basic camera and stat work
- finished setting up project
- Project startpoint setup
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances
- Ammo use changes for starter blaster + cocktail launcher
- Max ammo values are now capped by ammo type
- Added ammo cap modifier/item stats
- Refactored that last commit and removed some debug text
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude
- Currently equipped weapons are now excluded from loot drops
- Cocktail blasts now hurt the player (again)
- Patcher anim stuff
- Cocktail launcher changes
- Audio latency settings test
- Changed some gamepad binds
- Increased volume of loosecannon / plasma
- Tap to fire experimenting
- Changed EnemyBomb to have Start and End scale multipliers
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
- Reduced camera shake for real this time
- New enemy ability: Revenge
- Increased size of enemy ability name text