userAdam Wcancel

12,319 Commits over 3,712 Days - 0.14cph!

9 Years Ago
- More stat work - Cloud tests
9 Years Ago
- Time/date UI reports time from TimeTicker
9 Years Ago
- Started stats
9 Years Ago
- more
9 Years Ago
- more
9 Years Ago
- more
9 Years Ago
- more
9 Years Ago
- DOF random numbers
9 Years Ago
- rocks
9 Years Ago
- Added audio scripts, music now plays
9 Years Ago
- More fuckabout
9 Years Ago
- water test
9 Years Ago
- snow test
9 Years Ago
- more fucking about
9 Years Ago
- Made a test island
9 Years Ago
- Doc
9 Years Ago
- Basic camera and stat work
9 Years Ago
- finished setting up project
9 Years Ago
- More
9 Years Ago
- setup
9 Years Ago
- More project setup
9 Years Ago
- Project startpoint setup
9 Years Ago
Root dir
9 Years Ago
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item - When there's no more unused items to pick, it auto advances
9 Years Ago
- Ammo use changes for starter blaster + cocktail launcher
9 Years Ago
- Max ammo values are now capped by ammo type - Added ammo cap modifier/item stats
9 Years Ago
- Refactored that last commit and removed some debug text
9 Years Ago
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude - Currently equipped weapons are now excluded from loot drops
9 Years Ago
- Cocktail blasts now hurt the player (again) - Patcher anim stuff
9 Years Ago
- Increased bolt size
9 Years Ago
- Merge
9 Years Ago
- more
9 Years Ago
- Merge from main
9 Years Ago
- More testing
9 Years Ago
- Cocktail launcher changes
9 Years Ago
- Fix
9 Years Ago
- More
9 Years Ago
- Audio latency settings test
9 Years Ago
- Enemy bomb sound
9 Years Ago
- Missed one
9 Years Ago
- Changed some gamepad binds
9 Years Ago
- Increased volume of loosecannon / plasma
9 Years Ago
- Gamepad fix
9 Years Ago
- More
9 Years Ago
- Tap to fire experimenting
9 Years Ago
- Changed EnemyBomb to have Start and End scale multipliers
9 Years Ago
- Bomb scales in
9 Years Ago
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
9 Years Ago
- Reduced camera shake for real this time
9 Years Ago
- New enemy ability: Revenge - Increased size of enemy ability name text