11,445 Commits over 3,561 Days - 0.13cph!
- Spawn timing changes for capture points and added turrets to spawn table
- Capture mission spawn waves
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached
- Made capture mission spawner pick 3 capture locations from the available options
- Removed some debug spam
- Capture mission spawners
- Setting up new capture missions in whitebox level
- Capture missions now check for completion
- More capture objective work
- Capture locations can now be captured
- Made whitebox prefab for Capture location object
- Started new Capture mission type
- Started filling whitebox level with spawns
- More whitebox level work
- Made some simple whitebox prefabs for level tests
- WIP new rough level layout idea
- Missions now check for fail state
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
- Reduced the frequency of tants
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
- Made enemies less chatty
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc
- Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you
- Doubled the health Bouncers receive per-level
- Loot containers now have 100% chance to spawn an item
- Bouncer outerlayer/shield now breaks apart as it loses health
- More placement of workerbots
- Workerbots now use their cutting effect tool in random bursts
- Placed some workerbots throughout areas of 1-1
- Moved stuff out the way
- WIP objectives UI rework
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1.
- Removed old unused Buzz Saw prefab
- Space Mechanics fuckabout
- Enemy chatter fix for non aware enemies
- Area1 work
- Added some placeholder taunts to Bouncers
- Changed loot spawn percenteges for qualities
- Enemy chatter offset can be specified per enemy
- Made minimap/map stand out more
- Added trails to loot items that match the item colour
- Tweaked loot hoover beheaviour