userAdam Wcancel

11,445 Commits over 3,561 Days - 0.13cph!

9 Years Ago
- Setup loot container to use the new model, added explosion effect and hit effect - Deleted old unused container prefab
9 Years Ago
- Toned the item glown back down a bit
9 Years Ago
- Loot now glows the color of the item colour, white, green, yellow.
9 Years Ago
- Loot now uses the new model - Loot names are no longer visible in the world - Loot containers now have the new LootTable script on them so they actually drop loot :)
9 Years Ago
- Speech bubble changes - Added some temporary, enemy-specific taunts
9 Years Ago
- Speech stuff
9 Years Ago
- Added noob-simple tutorial text panel to Area0 - Restructured Area0 and Area1_1 hierachy to support level swapping again - ChangeLevel can now toggle specific objects
9 Years Ago
- Area0 boss now drops a specific loot item - Reworked Area0 to be more open and noob friendly - Mission items for Area0
9 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
9 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
9 Years Ago
- Added standard loottable to area 1 enemy prefabs - Elite enemies now access loottable instead of the old method - Lowered default loot table values - Checked in area work from other day
9 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
9 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work
9 Years Ago
- Changed the way weapon items work - Weapon loot stats are now randomised and based on item level - LootDrop now has a chance to drop the reworked Weapon item
9 Years Ago
- Patcher glue tweaks. Faster, bigger.
9 Years Ago
- More Patcher tweaks, much faster and more evasive
9 Years Ago
- Slightly increased size of turrets - Patchers now move fast, turn faster and retreat further to evade player
9 Years Ago
- Fix for Patcher behaviour because animator wasn't found
9 Years Ago
- Area1 changes from yesterday?
9 Years Ago
- Made a Pipe Spawner prefab
9 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
9 Years Ago
- Area 0 mission setup with placeholders - Bug fixes - Dialogue/mission event improvements
9 Years Ago
- Made Area0 boss practically unlosable as it's about 3 minutes into the game
10 Years Ago
- Area0 work - Rough Area0 boss
10 Years Ago
- Area0
10 Years Ago
- Level 0 work
10 Years Ago
- Booze burners
10 Years Ago
- Bouncer enemy work - Area0 work - BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction - Added shaders to forced include (wip fixing something)
10 Years Ago
- Setup Bouncer enemy prefab with new model - Area0 work
10 Years Ago
- More mission work for Area0
10 Years Ago
- Added placeholder Bar tab mission and mission text to Area0
10 Years Ago
- Area0 work
10 Years Ago
- Area0 junk clean up
10 Years Ago
- Intro level work
10 Years Ago
- Started working on a rough introduction area
10 Years Ago
- Pause state work - Special enemies now get visual effect - Enemy work
10 Years Ago
- Increased explosion size - Placeholder explosion debris is back
10 Years Ago
- Rearranged skill tree ability unlock levels/positions via the XML file
10 Years Ago
- Increased size, speed and travel distance of Buzz Saw - Made the Bazz Suw placeholder model a bit more glowy
10 Years Ago
- Projectile knockback is now disabled by default
10 Years Ago
- Turrets now have a bit more default variance in firing rates - Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
10 Years Ago
- Special enemies now get 4x health up from 2x by default - BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip - Turrets now have a chance of spawning with the Shield ability
10 Years Ago
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
10 Years Ago
- Lots of enemy ability/manager changes - Added healing beams enemy ability - Tweaked values for healing/shielding - Booze burners and patchers have a 20% chance of picking a random ability to spawn with
10 Years Ago
- Can now specify a random range for enemy ability durations - Tweaked enemy shield values - Reduced booze burner speed slightly
10 Years Ago
- Enemy abilities now support deactivation and duration timers - Enemy shield ability values tweaked
10 Years Ago
- Added EnemyAbilityManager as a central point for granting abilities, to move away from enemy prefabs controlling which abilities enemies can have - Reworked some enemy ability scripts to use new system and deleted some old unused ones - Added AbilityPicker script as a starting point for enemy ability assignment - WIP shield enemy ability (all booze burners get it at the moment, and it doesn't turn off again yet)
10 Years Ago
- Skill points are now awarded from level 2 onwards intead of 1
10 Years Ago
- Added targetted enemy health/name bar to top of gameplay UI - Made targetFinder component - Gave enemy prefabs real Name values
10 Years Ago
- Fixed hidden enemy in 1-1