userAdam Wcancel

12,183 Commits over 3,712 Days - 0.14cph!

9 Years Ago
- forgot to save scene
9 Years Ago
- Switched title/town music for new placeholder.
9 Years Ago
- Made flamethrower louder
9 Years Ago
- Booze burner flamethrower sound effect
9 Years Ago
- Plasma blast impact sound effect
9 Years Ago
- Patcher Glue impact sound
9 Years Ago
- More audio work
9 Years Ago
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.
9 Years Ago
- Added cash to LootContainer's loot table with 100% drop chance
9 Years Ago
- Added a welcome screen showing basic controls and new/changed stuff since the last update. Displays the first time the town is loaded in a session. - Fixed a save bug - Fixed NRE when trying to open minimap when gameplay UI is hidden -
9 Years Ago
- Cam now also pans towards center of enemies again, whilst also zooming. Still WIP, it's too fast and snappy
9 Years Ago
- WIP camera zooming test
9 Years Ago
- Added cash to enemy loot tables - You can now collect cash! - Cash value pulses when you collect cash - Game saves whenever the game closes
9 Years Ago
- Fixed bug with save file not being properly wiped on gameover
9 Years Ago
- Cash display tweak in gameplay UI - Added a punch scale to player cash display when trying to purchase an upgrade you can't afford
9 Years Ago
- Added an outline to some shop UI text
9 Years Ago
- Added back/purchase buttons to shop UI - Purchase button fades out when current upgrade is fully upgraded or you're too skint to buy it
9 Years Ago
- FIxed text overlapping for shop items with long descriptions - Added a Powerups chance upgrade to upgrades XML (effect not implemented)
9 Years Ago
- Added a button to title screen to wipe save data incase of bugs
9 Years Ago
- Can now quit to menu from game. Game saves on quit. Shouldn't be able to save between missions eventually, but for now... - Can now quit to desktop from title
9 Years Ago
- Added correct scenes to build list
9 Years Ago
- Title screen text changed to SPACE RUNTS instead of SPACE CUNTS
9 Years Ago
- Added a UIManager and moved screens over to that - Gameplay screens are now automatically hidden/shown as other UI screens are displayed - Player control is now disabled when in a fullscreen UI screen - Lots of UI code changes - Gameplay UI now has a working cash display - Town portal now auto loads the current pipes dungeon test (Area1_TileSet) until I get the real mission/level loading working again with the new DunGen setup
9 Years Ago
- UI
9 Years Ago
- Shop upgrades now actually cost the player the cash values - Pressing Y in the shop when UNITY_EDITOR awards 5000 cash to player for testing
9 Years Ago
- Shop UI player cash value is now hooked up to PlayerData
9 Years Ago
- Shop UI for upgrade levels - Upgrade levels can be purchased (not linked to stats etc yet)
9 Years Ago
- Can now cycle through shop items with left-stick left/right
10 Years Ago
- Shop item panels now outline/scale when selected - Shop items can be navigated (keyboard only atm)
10 Years Ago
- Changed mission portal text
10 Years Ago
- Refactored town interactable stuff - Cleaned up town scene hierachy - Shop and mission portal now use new interaction stuff - More shop UI work - Deleted a bunch of now unused town scripts
10 Years Ago
- Shop UI disabled correctly at startup
10 Years Ago
- Upgrade XML
10 Years Ago
- More upgrades/shop + UI
10 Years Ago
- More shop
10 Years Ago
- Shop UI WIP - Upgrade work - Folder tidy
10 Years Ago
- Mouse cursor is no longer hidden in editor
10 Years Ago
- WIP shop
10 Years Ago
XML
10 Years Ago
and lots more
10 Years Ago
- More
10 Years Ago
- Part 2
10 Years Ago
- Part 1 of refactoring skill definition/point XML definitions to be more generic so it can be used for shop/upgrades and anything else
10 Years Ago
- BaseMovement now has inspector value for floor check range. Defaults to 500 instead of 100
10 Years Ago
BaseMovement now has public value for how high to fly above any floor colliders
10 Years Ago
- Large view of minimap is now zoomed further out
10 Years Ago
- Added current cash value display to gameplay UI - Removed old gameplay UI prefab
10 Years Ago
- Added Cash value to PlayerData
10 Years Ago
- Minimap and map rotation now matches the main camera's current rotation
10 Years Ago
- Camera fixes