11,456 Commits over 3,561 Days - 0.13cph!
deleted old PlantEntity scripts. Codegen.
UI pivot position tweak.
Crossbreeding changes.
potato, potato seed, fertilizer icons
dung updates/tweaks.
reduced the water requirement gene multiplier.
Bunch of general refactor/cleanup/fixes/tweaks.
Added a new Ripe stage after Fruiting.
A stage can now be flagged with IgnoreConditions, which will allow it to advance to the next stage at full speed, regardless of condition qualities.
Fix for unknown genetics.
Added the new genetics display to SeedInformation panel.
First pass of new gene UI.
Bunch of UI fixes/tweaks, prefab updates.
Include produce name in yield display.
Colour code values.
Stage info tweaks: show the current stage name and current progress %.
Alignment tweaks.
Show plant type icon on UI.
Add a link from GrowableEntity back to its source item def. Set links.
Switched plant info over to the new UI.
Populated sections, setup InfoBar instances.
InfoBar code, prefab links.
Created InfoBar prefab.
Added icon files.
headers and sections blockout
Set composter crafting costs and updated description.
subtract commit to wrong branch
cherry pick
47321 to the correct branch
More accurate yield info.
repaired plant properties after adding the new stage.
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
Yield text tweak.
Renamed mulch item.
set fruit visual scale curves
Refresh qualities when fertilizer is consumed
Plant stage duration initial base values
Added an option to remove a dying plant from a planterbox and receive plant mulch, which can be composted for a small amount of fertilizer.
Growables ignore condition qualities when dying and always advance to the next stage at full speed.