1,216 Commits over 3,773 Days - 0.01cph!
cargo ship ambient sounds
Ambience CullingGroup updates are needed much less frequently and are much faster when they do happen
Eliminate GC alloc in AmbienceManager.SortLocalEmitters
merge from main/soundpass2
Merge fixes
More sound tweaks
Lots of mix tweaks and polish
More UI sounds
More UI sounds
Unit explosions and gib physics sounds
Tile fall sounds
New booster sounds
Lots of misc sound tweaks
Fix custom spread curves sometimes being stomped by modulation
Tree fall sound tweaks
More unit vocalizations
Career mode UI sounds
General sound tweaks & polish
Ambience fix for real this time
Potential ambience fix #2
compound bow sound tweaks
Mix/polish
A few new UI sounds
WIP
Unit vocalizations
Loads of unit sound polish + new sounds
UI sounds
Fix sound modulation application stomping distant volumes the first frame a sound is played
Local player footsteps are quieter than other players
Boat sounds
Chainsaw sounds
Misc sound polish & mix tweaks
Fix some levels being wrong underwater
Fix oversized rustle triggers on some of the new trees
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
Mix tweaks
Boat engine sound tweaks
Mix tweaks
Quick spas12 gunshot + handling levels pass
Mix tweaks
CH47 engine distance crossfade fixes
Ambience emitter perf bug fix
merge from main/mix-finalization
Autoturret sound perf improvements