1,193 Commits over 3,653 Days - 0.01cph!
Mix/polish
A few new UI sounds
WIP
Unit vocalizations
Loads of unit sound polish + new sounds
UI sounds
Fix sound modulation application stomping distant volumes the first frame a sound is played
Local player footsteps are quieter than other players
Boat sounds
Chainsaw sounds
Misc sound polish & mix tweaks
Fix some levels being wrong underwater
Fix oversized rustle triggers on some of the new trees
Louder headshots
Potential fix for sounds occasionally being occluded incorrectly
Mix tweaks
Boat engine sound tweaks
Mix tweaks
Quick spas12 gunshot + handling levels pass
Mix tweaks
CH47 engine distance crossfade fixes
Ambience emitter perf bug fix
merge from main/mix-finalization
Autoturret sound perf improvements
Lower chainsaw pitch + volume tweaks
Chainsaw sound tweak (remove stray EQ)
Chainsaw sound playback polish
Reapply ambience streaming change without stray waterwell files
Subtract
25407 just in case
Ambient sound is no longer set to streaming (perf fix)
Third person sounds for water bucket, bottle, jug, and bota bag.
New flare sounds
Survey charge fuse sound and deploy sound polish
Medical Syringe sound polish and third person sounds
Third person planner deploy sound
Ambience level tweaks
Lower global voice limit on gunshots (scientist spam gun perf)
Third person ADS sounds have super super short range
More third person sounds (aim down sights, grenades, bandages, etc)
Binocular sounds
Flashlight sounds
New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
Third person melee weapon swing sounds
Spinner wheel sound bugfixes
Loads more deployable sounds
Open/close sounds only play for the local player
Lots of new deployable placement sounds
Lots of new deployable interaction sounds
Tweaks to some interaction sounds from last week
Static refinery sounds shit for real this time
Scene 2 prefab (static oil refinery sound fix)
Oil refinery sound ref fix
Reapply
24349 and fix cocked up sound refs
Lots of new on/off/ignite/extinguish sounds for deployables
Lots of new active/burning loops for deployables
Open/close sounds for a few deployables
New sounds for searchlight movement
Lots of sound tweaks and polish
Campfire/furnace ignite & extinguish sounds
Ceiling light on/off sounds
tree bonus marker hit sound tweaks