userAlex Rcancel
branchrust_reboot/main/naval_update/floating_cities/island_ambiencecancel

13 Commits over 0 Days - ∞cph!

14 Days Ago
couple minor volume tweaks
14 Days Ago
merge from main/naval_update
14 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
14 Days Ago
14 Days Ago
14 Days Ago
reapply changes post merge
14 Days Ago
merge from main/naval_update
14 Days Ago
16 Days Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
16 Days Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
16 Days Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
16 Days Ago
merge from main/naval_update
21 Days Ago
merge from main/naval_update