userAlex Rcancel
branchrust_reboot/main/naval_update/floating_cities/island_ambiencecancel

13 Commits over 0 Days - ∞cph!

3 Months Ago
couple minor volume tweaks
3 Months Ago
merge from main/naval_update
3 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
3 Months Ago
3 Months Ago
3 Months Ago
reapply changes post merge
3 Months Ago
merge from main/naval_update
3 Months Ago
3 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
3 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
3 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
3 Months Ago
merge from main/naval_update
3 Months Ago
merge from main/naval_update