branchrust_reboot/main/naval_update/floating_cities/island_ambiencecancel
13 Commits over 0 Days - ∞cph!
couple minor volume tweaks
merge from main/naval_update
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
reapply changes post merge
merge from main/naval_update
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now)
assign base defs to some of the floating city ambience zones
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing
fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
merge from main/naval_update
merge from main/naval_update