userAlex Rcancel
branchrust_reboot/main/naval_update/floating_cities/island_ambiencecancel

13 Commits over 0 Days - ∞cph!

59 Days Ago
couple minor volume tweaks
59 Days Ago
merge from main/naval_update
60 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
60 Days Ago
60 Days Ago
60 Days Ago
reapply changes post merge
60 Days Ago
merge from main/naval_update
60 Days Ago
2 Months Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
2 Months Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
2 Months Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
2 Months Ago
merge from main/naval_update
2 Months Ago
merge from main/naval_update