329 Commits over 486 Days - 0.03cph!
Cowboy backhand anim + updated forehand meta
Cowboy character
Forehand anim
racket files & anims
Updated Mavis smash, removed jolty movement on motion bone
Re-exported Lion-El anim set & character fbx, updated .metas
code change to Mavis config file
Mavis flying anims - final batch
Mavis flying anims - batch 2
Mavis flying anims - batch 1
Mavis flying backhand stand
Mavis flying run north/south & ready
Mavis - flying forehand stand
Re-exported Mavis character & anim set with updated hierarchy
Re-exported Owl character & anim set with updated hierarchy
Added rig test anims for Owl
Added Elvis portrait anim + meta
Added Elvis portrait anims
Updated Elvis portrait lose anim
Fixed issue with Igor blendshapes snapping on intro, removed old anims
Updated Owl serve walk loops
Updated Owl character select camera prefab
TENN - 15 portrait anims
Elvis lose portrait anim
Remaining batch of Owl anims
Added all anim events, clips, rig & optimisation settings
Owl character rig file & materials for game
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
Igor serve, bounce, serve walk updates (also removed clipping)
Another update for Lion-El volley stretch
Updated Lion-El volley forehand stretch for better blending
Lion-El portrait anims
Updates to serve
updated Igor facial anims
Igor win facial anim re-export
Igor facial celeb animations
Lion-El death & win02 anims
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
Landing impact anim events
Elvis updates:
New run anims
Blend trees added to controller for run system similar to Mavis (it's just forcing the north run for the loop in game at the mo though)
re-export of Igor forehand rushed
Added Igor backhand rushed
added Igor last ditch forehand
Updated Mavis flying anims