branchrust_reboot/main/PlayerRigUpdatecancel
58 Commits over 1,461 Days - 0.00cph!
player animator update plus idle pose
file naming and organising
Rock - Override controller updated to use v3 anims
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
sar set to use rifle locomotion anims
spine settings for some entities
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
updated player prefab & skeleton asset to use new rust player avatar
ak47 - locomotion anims with reduced spine movement, applied to override controller
updated ak entity, selected bone masks for w_ak anims
added new masks & test animator (with individual layers & masks for each upper body part)
hatchet entity - removed offsets, set to use prop bone instead of hand
melee holdtype - set new player mask
w_revolver reload - removed root bone in mask
set 3p rifle anims to use new avatar mask
added ik target to revolver.entity
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
updated 3p revolver override controller
player animator update - set add_breathe layer to use foot ik flag
w_revolver anims set to not include parent bone in anim data
w_revolver entity updates
new player mask, updated 3p revolver anim meta
3p anim organization, moving anims
lr300 override controller updates
lr300 holdtype override updates
3p rifle aim pose, lr300 override updates
3p rifle stance mask updates
lr300 - weapon prefab and override controller updates
holster position updates for a few rifles
added rifle pose, set lr 300 to use in overide controller
entity positional updates
.entity positional updates
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
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