userAlex Webstercancel
branchrust_reboot/main/PlayerRigUpdatecancel

58 Commits over 1,461 Days - 0.00cph!

1 Year Ago
player animator update plus idle pose
1 Year Ago
file naming and organising
1 Year Ago
Rock - Override controller updated to use v3 anims
1 Year Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
1 Year Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
1 Year Ago
sar set to use rifle locomotion anims
1 Year Ago
spine settings for some entities
2 Years Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
2 Years Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
2 Years Ago
updated player prefab & skeleton asset to use new rust player avatar
2 Years Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
2 Years Ago
updated ak entity, selected bone masks for w_ak anims
2 Years Ago
added new masks & test animator (with individual layers & masks for each upper body part)
2 Years Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
2 Years Ago
melee holdtype - set new player mask
2 Years Ago
added new player loadout
2 Years Ago
w_revolver reload - removed root bone in mask
2 Years Ago
set 3p rifle anims to use new avatar mask
2 Years Ago
added ik target to revolver.entity
2 Years Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
2 Years Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
2 Years Ago
updated 3p revolver override controller
2 Years Ago
player animator update - set add_breathe layer to use foot ik flag
2 Years Ago
w_revolver anims set to not include parent bone in anim data
2 Years Ago
w_revolver entity updates
2 Years Ago
new player mask, updated 3p revolver anim meta
2 Years Ago
3p anim organization, moving anims
2 Years Ago
lr300 override controller updates
2 Years Ago
lr300 holdtype override updates
2 Years Ago
3p rifle aim pose, lr300 override updates
2 Years Ago
3p rifle stance mask updates
2 Years Ago
lr300 - weapon prefab and override controller updates
2 Years Ago
holster position updates for a few rifles
2 Years Ago
added rifle pose, set lr 300 to use in overide controller
3 Years Ago
entity positional updates
3 Years Ago
.entity positional updates
3 Years Ago
reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
4 Years Ago
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