branchrust_reboot/main/PlayerRigUpdatecancel
                         
                     
             
         
     
    
        
58 Commits over 1,461 Days - 0.00cph!
    
    
    
        
            
            
            
                
                player animator update plus idle pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                file naming and organising
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock - Override controller updated to use v3 anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
 
                
                
                
                
                
             
         
        
            
            
            
                
                updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
 
                
                
                
                
                
             
         
        
            
            
            
                
                sar set to use rifle locomotion anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                spine settings for some entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated player prefab & skeleton asset to use new rust player avatar
 
                
                
                
                
                
             
         
        
            
            
            
                
                ak47 - locomotion anims with reduced spine movement, applied to override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated ak entity, selected bone masks for w_ak anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new masks & test animator (with individual layers & masks for each upper body part)
 
                
                
                
                
                
             
         
        
            
            
            
                
                hatchet entity - removed offsets, set to use prop bone instead of hand
 
                
                
                
                
                
             
         
        
            
            
            
                
                melee holdtype - set new player mask
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                w_revolver reload - removed root bone in mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                set 3p rifle anims to use new avatar mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                added ik target to revolver.entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated 3p revolver override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                player animator update - set add_breathe layer to use foot ik flag
 
                
                
                
                
                
             
         
        
            
            
            
                
                w_revolver anims set to not include parent bone in anim data
 
                
                
                
                
                
             
         
        
            
            
            
                
                w_revolver entity updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                new player mask, updated 3p revolver anim meta
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p anim organization, moving anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr300 override controller updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr300 holdtype override updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p rifle aim pose, lr300 override updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p rifle stance mask updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                lr300 - weapon prefab and override controller updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                holster position updates for a few rifles
 
                
                
                
                
                
             
         
        
            
            
            
                
                added rifle pose, set lr 300 to use in overide controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                entity positional updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                .entity positional updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                reverted selected holdtype override controllers to current versions on main, re-added current player animator & renamed experimental controller
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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