branchrust_reboot/main/PlayerRigUpdatecancel

263 Commits over 1,279 Days - 0.01cph!

Yesterday
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
Yesterday
player update. jackhammer holster position edit and set updated idle pose its override controller
3 Days Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
3 Days Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
3 Days Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
4 Days Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
4 Days Ago
player update. edited holster position for binoculars
22 Days Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
22 Days Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
22 Days Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
22 Days Ago
player update. exported/set up bota bag animations
23 Days Ago
player update. edited construction holdtype override controller
23 Days Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
23 Days Ago
Reposed hide shoes to match updated player rig
24 Days Ago
Source Updates
24 Days Ago
player update. exported building plan animations
24 Days Ago
Reposed hide shirt to match updated player rig
24 Days Ago
player update. updated bandage animation set and entity
25 Days Ago
player update. exported/set up bandage anim set
26 Days Ago
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
31 Days Ago
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
33 Days Ago
Updated meta files for new animations
33 Days Ago
Merge from main
40 Days Ago
player update. exported edited crossbow reload anim
40 Days Ago
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
43 Days Ago
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
44 Days Ago
player update. exported/set up grenade launcher anim set and populated its holdtype override controller with the new anims
45 Days Ago
player update. edited crossbow holster position on entity
45 Days Ago
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
46 Days Ago
player update. exported crossbow anim set
47 Days Ago
player update. setting up cross bow anims
48 Days Ago
player update. populated molotov override controller with 1handed explosive anims and positioned the molotov correctly in the entity prefab
50 Days Ago
plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
51 Days Ago
player update water bucket meta fiile
51 Days Ago
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
2 Months Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
2 Months Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
2 Months Ago
player update. exported bow 3/4 stance anim set
2 Months Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
2 Months Ago
player update. rocket launcher reload anim
2 Months Ago
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
2 Months Ago
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
2 Months Ago
updated player prefab & skeleton asset to use new rust player avatar
2 Months Ago
player update. exported wip rocket launcher anims and populated rpg override controller
2 Months Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
2 Months Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
2 Months Ago
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
2 Months Ago
Made a slight change to how we handle the spine offset vector that's declared on weapons Still not quite working the way we need it (particularly on the head bone), but it is an improvement
2 Months Ago
Merge from main
3 Months Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab