branchrust_reboot/main/PlayerRigUpdatecancel
441 Commits over 1,553 Days - 0.01cph!
Updated female model to V3 rig and updated skin sets
Setting twist bone setting for player avatar to 0.5 to fix twist bones
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
Updating hold types with new animations
player animator update plus idle pose
file naming and organising
Rock - Override controller updated to use v3 anims
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
Adding new v3 anim folder to playerUpdate branch
renamed some player update animation fbx's
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
playerupdate. player animtion controller updated with correct anim clips
Restrcting player seeds to single model for now
Run the update process on a fresh version of the animator from main, fixes all overrides
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
Switched player_model to use standard animator (it was getting set to this at runtime anyway)
Removed some test animator controllers
Client and None compile fixes
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
player update. exported rifle stance walking anims
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
player update. updated some holster positions on weapons
player update. updated playeranimation.controller. added walk e back in it
player update. made unique compound bow deploy and fire anims to match viewmodel
Revert fishing rod entity to current version from main, this prefab was broken on this branch
player update. setting up bows
playerupdate. crossbow idle anims clip ranges edited to make them stable
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
player update. handcuffs setup and anim set export
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
player update. editing rocket launcher anims to match viewmodel
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
sar set to use rifle locomotion anims
spine settings for some entities
player update. added y transform offset to swim N anim to match the height of the treadwater anims
populated playerAnimation.controller with latest 3p anims
player update. edited crossbow deploy anim to match the viewmodel
player update. sks set up
Added mid skin materials
Added mid head variation
Added EyeAO materials