branchrust_reboot/main/PlayerRigUpdatecancel

441 Commits over 1,553 Days - 0.01cph!

15 Days Ago
Updated female model to V3 rig and updated skin sets
36 Days Ago
Setting twist bone setting for player avatar to 0.5 to fix twist bones
37 Days Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
40 Days Ago
Updating hold types with new animations
42 Days Ago
player animator update plus idle pose
42 Days Ago
file naming and organising
42 Days Ago
Rock - Override controller updated to use v3 anims
42 Days Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
42 Days Ago
Adding new player anims
43 Days Ago
Adding new v3 anim folder to playerUpdate branch
43 Days Ago
renamed some player update animation fbx's
43 Days Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
53 Days Ago
playerupdate. player animtion controller updated with correct anim clips
54 Days Ago
Male head B rig V3
54 Days Ago
Rig V3 setup
54 Days Ago
Restrcting player seeds to single model for now
2 Months Ago
Run the update process on a fresh version of the animator from main, fixes all overrides
2 Months Ago
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
2 Months Ago
Switched player_model to use standard animator (it was getting set to this at runtime anyway) Removed some test animator controllers
2 Months Ago
Update player animator
2 Months Ago
More merge fixes
2 Months Ago
Client and None compile fixes
2 Months Ago
Merge fixes
2 Months Ago
Merge from main
3 Months Ago
Merge from main
3 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
3 Months Ago
player update. exported rifle stance walking anims
3 Months Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
3 Months Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
3 Months Ago
player update. updated some holster positions on weapons
3 Months Ago
player update. updated playeranimation.controller. added walk e back in it
3 Months Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
4 Months Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
4 Months Ago
Merge from main
4 Months Ago
player update. setting up bows
4 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
4 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
4 Months Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
4 Months Ago
player update. handcuffs setup and anim set export
4 Months Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
4 Months Ago
swim forward meta file
4 Months Ago
player update. editing rocket launcher anims to match viewmodel
4 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
4 Months Ago
sar set to use rifle locomotion anims
4 Months Ago
spine settings for some entities
4 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
4 Months Ago
populated playerAnimation.controller with latest 3p anims
4 Months Ago
player update. edited crossbow deploy anim to match the viewmodel
4 Months Ago
player update. sks set up
5 Months Ago
Added mid skin materials Added mid head variation Added EyeAO materials