userAlex Webstercancel
branchrust_reboot/main/weapon_refresh_flashlightcancel

13 Commits over 181 Days - 0.00cph!

2 Months Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
2 Months Ago
merge from main (conflicts resolved)
2 Months Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
2 Months Ago
removed switch on sound event for viewmodel deploy
2 Months Ago
- deleted old anim folder - added bespoke animator for subsystem - set up subsystem and curves for one arm/two arm mask and blends - Updated 3p anims with correct prop rotation - re-zero'd rotations in entity prefab - added anim events for sounds - updated viewmodel animator naming
2 Months Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Deleted erroneous vm_flashlight prefab
2 Months Ago
worldmodel and static prefabs updated with new model
2 Months Ago
viewmodel prefab update
3 Months Ago
merge from main
3 Months Ago
merge from main
5 Months Ago
merge from main
7 Months Ago
merge from main
8 Months Ago
merge from main