branchrust_reboot/main/weapon_refresh_flashlightcancel
13 Commits over 181 Days - 0.00cph!
- updated turn on/off viewmodel anims
- set up events for switch sounds in 1p and 3p
- edited current 1p and 3p deploy sounds to fit new anims
merge from main (conflicts resolved)
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed)
- New flashlightWeapon.cs
- Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle)
- Added 1st pass anims (wip)
- setup different admires based on state
- 3p setup
- updated 3p states, new child controller & anim for turning on/off
- Tool tip updated to reflect changes
= BasePlayer-Server.cs (extinguish on sleep/disconnect)
- RpcCalls.cs (dispatch table for Ignite/Extinguish)
removed switch on sound event for viewmodel deploy
- deleted old anim folder
- added bespoke animator for subsystem
- set up subsystem and curves for one arm/two arm mask and blends
- Updated 3p anims with correct prop rotation
- re-zero'd rotations in entity prefab
- added anim events for sounds
- updated viewmodel animator naming
Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
- Deleted erroneous vm_flashlight prefab
worldmodel and static prefabs updated with new model