userAlex Webstercancel
branchrust_reboot/main/weapon_refresh_flashlightcancel

13 Commits over 181 Days - 0.00cph!

20 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
20 Days Ago
merge from main (conflicts resolved)
20 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
25 Days Ago
removed switch on sound event for viewmodel deploy
26 Days Ago
- deleted old anim folder - added bespoke animator for subsystem - set up subsystem and curves for one arm/two arm mask and blends - Updated 3p anims with correct prop rotation - re-zero'd rotations in entity prefab - added anim events for sounds - updated viewmodel animator naming
26 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Deleted erroneous vm_flashlight prefab
26 Days Ago
worldmodel and static prefabs updated with new model
26 Days Ago
viewmodel prefab update
41 Days Ago
merge from main
2 Months Ago
merge from main
3 Months Ago
merge from main
5 Months Ago
merge from main
7 Months Ago
merge from main