userAlistaircancel

8,371 Commits over 2,891 Days - 0.12cph!

5 Months Ago
merge from primitive/deployable_ammo
5 Months Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
5 Months Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
5 Months Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
5 Months Ago
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5 Months Ago
merge from lumberjackhoodieskinfix
5 Months Ago
merge from main
5 Months Ago
merge from primitive
5 Months Ago
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5 Months Ago
Moved explosives primitive gamemode wb2
5 Months Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
5 Months Ago
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5 Months Ago
merge from primitive
5 Months Ago
merge from save264 - Staging wipe
5 Months Ago
merge from primitive
5 Months Ago
vanilla techtree progress
5 Months Ago
phrases
5 Months Ago
/primitive -> /save264
5 Months Ago
network++ save++ Staging wipe
5 Months Ago
merge from primitive
5 Months Ago
merge from main
5 Months Ago
merge from primitive
5 Months Ago
merge from primitive/gameplay - contains network protocol
5 Months Ago
primative techtree t0 and t2 progress
5 Months Ago
merge from primitive
5 Months Ago
Techtree T0 progression fix weapons t2
5 Months Ago
cherrypicking 110851 Fix heli targeting scientists
5 Months Ago
network++
5 Months Ago
merge from primitive/gameplay
5 Months Ago
Tech tree updates
5 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
5 Months Ago
merge from main
5 Months Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
5 Months Ago
Remove medieval barricade from spawning in loot tables
5 Months Ago
merge from primitive
5 Months Ago
merge from primitive/gameplay
5 Months Ago
Resolved tech tree pathing issues
5 Months Ago
merge from main
5 Months Ago
merge from primitive
5 Months Ago
manifest
5 Months Ago
merge from primitive/gameplay
5 Months Ago
techtree 2 progression gate workbench 3 (for now)
5 Months Ago
Restrict shotgun ammo types Restrict SAM ammo T2 Techtree progression
5 Months Ago
Sam Site restricted
5 Months Ago
T1 Tech tree, relatively unchanged
5 Months Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
5 Months Ago
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5 Months Ago
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5 Months Ago
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5 Months Ago
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