7,275 Commits over 2,953 Days - 0.10cph!
meta_shift/loot -> meta_shift
water treatment plant puzzle update
s2p
updated trainyard puzzle
s2p
sewer branch puzzle update
s2p
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange
s2p
military tunnel advance fragment spawner
military tunnel puzzle should now ignore players above ground pausing the reset
launch site puzzle advanced fragment spawn
added advanced blueprint fragment pickup entity
s2p
airfield fragment puzzle spawn setup
ferry terrminal basic puzzle
ferry terrminal loot when in T1 now has slightly better loot
updated arctic base puzzle respawn for fragments
s2p
Sphere tank and radtown now have a basic green card puzzle
Basic fragment always spawn at blue card desk, remove from green
manifest
greencard desk always spawns a single basic blueprint fragment
supply drop always spawns basic fragments
Lowerd chance of blueprint fragments in elite crates
20 basic blueprint fragments can now be upgraded to advanced
fix Adobe Building Skin token
fixed launchsite crate wheelie on pipe
LS s2p
Updated Radtown loot spawns, T0 had more and sometimes better loot spawning when generating in t0, T0 nerfed - T3 buffed
s2p
meta_shift -> main - blueprint fragment baseline
meta_shift/loot -> meta_shift
s2p bluecard monuments
airfield
powerplant
trainyard
watertreatment
Missions now reward more/better loot
merge from hot_air_balloon_mark_users_hostile
Harbor 1 and 2 loot location shuffle
Tier 0 and 1 now have slightly differnt spawns
Viewmodel_Shotgun_Shells -> main
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13
thumb_down
19
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16
thumb_down
20
updated cube lava tiling, better over large surface area
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12
thumb_down
19
Solo players now take 1 rad every 30 seconds until they make a friend.
s2p excavator
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210
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146
excavator loot suffle
no build volume increased
added additional cover to ore collection points, offers small amount of protection againt the roof campers (AKA cowards)