userAlistaircancel
branchrust_reboot/main/primitivecancel

34 Commits over 62 Days - 0.02cph!

1 Year Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
1 Year Ago
merge from primitive/siegebalance
1 Year Ago
techtree clean up Catapult ammo desc update
1 Year Ago
Don't allow deployed firebomb to be deployed in water because science
1 Year Ago
mini crossbow era override wb2
1 Year Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
1 Year Ago
siege weapons rarity set
1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
merge from main
1 Year Ago
Moved explosives primitive gamemode wb2
1 Year Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
1 Year Ago
vanilla techtree progress
1 Year Ago
merge from main
1 Year Ago
merge from primitive/gameplay - contains network protocol
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
1 Year Ago
Remove medieval barricade from spawning in loot tables
1 Year Ago
merge from primitive/gameplay
1 Year Ago
manifest
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
1 Year Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
1 Year Ago
manifest rebuild
1 Year Ago
network++
1 Year Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
1 Year Ago
merge from Medieval_Barricade_Unique_Desc
1 Year Ago
merge from Medieval_Barricade
1 Year Ago
merge from main
1 Year Ago
base shield gameplay pass
1 Year Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from Medieval_Barricade