userAlistaircancel
branchrust_reboot/main/primitivecancel

17 Commits over 31 Days - 0.02cph!

2 Days Ago
merge from primitive/gameplay
3 Days Ago
manifest
3 Days Ago
merge from primitive/gameplay
4 Days Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
4 Days Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
7 Days Ago
manifest rebuild
7 Days Ago
network++
8 Days Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
11 Days Ago
merge from Medieval_Barricade_Unique_Desc
11 Days Ago
merge from Medieval_Barricade
14 Days Ago
merge from main
14 Days Ago
base shield gameplay pass
14 Days Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
32 Days Ago
merge from main
34 Days Ago
merge from main
39 Days Ago
merge from main
39 Days Ago
merge from Medieval_Barricade