branchrust_reboot/main/primitivecancel
34 Commits over 62 Days - 0.02cph!
Reapplied
112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
merge from primitive/siegebalance
techtree clean up
Catapult ammo desc update
Don't allow deployed firebomb to be deployed in water because science
mini crossbow era override wb2
Era override WB2:
Sewing Kit
Gears
Metal Pipe
Road Signs
Reinforced Glass Window
Armored Passenger Vehicle Module
Armored Cockpit vehicle module
High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
merge from primitive/deployable_ammo
Moved explosives primitive gamemode wb2
Battering ram and battering ram repair costs - ram now required 150 HQM
vanilla techtree progress
merge from primitive/gameplay - contains network protocol
merge from primitive/gameplay
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
Remove medieval barricade from spawning in loot tables
merge from primitive/gameplay
merge from primitive/gameplay
Catapult ammo stacks to 4
Catapult explosive ammo damage reduction - back to 4 hits to break stone walls
Catapult explosive ammo cost reduction
Subject to change pending further testing
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets
Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall
Catapult expolsive ammo crafting cost more in-line with traditional rockets
Catapult incen ammo explosionRadius 6 to help with inaccuracies
Catapult incen ammo crafting inline wtih traditional rockets
Disable improvised shield (for now)
Reinforced Wood sheild WB1 (wood default, metal WB2)
Mini crossbow cost reduction, reduced rope and gear requirment
Battering ram head repair 200 HQM
Heavy plate armour takes additional damage from heat type sources, fire arrows for example
Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode)
All subject to change.
merge from Medieval_Barricade_Unique_Desc
merge from Medieval_Barricade
base shield gameplay pass
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade.
- Removed rope requirement from barbed barricade
merge from Medieval_Barricade