userAlistaircancel
branchrust_reboot/main/primitivecancel

34 Commits over 62 Days - 0.02cph!

Yesterday
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
3 Days Ago
merge from primitive/siegebalance
3 Days Ago
techtree clean up Catapult ammo desc update
3 Days Ago
Don't allow deployed firebomb to be deployed in water because science
3 Days Ago
mini crossbow era override wb2
3 Days Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
3 Days Ago
siege weapons rarity set
4 Days Ago
merge from primitive/deployable_ammo
5 Days Ago
merge from main
6 Days Ago
Moved explosives primitive gamemode wb2
6 Days Ago
Battering ram and battering ram repair costs - ram now required 150 HQM
9 Days Ago
vanilla techtree progress
10 Days Ago
merge from main
10 Days Ago
merge from primitive/gameplay - contains network protocol
11 Days Ago
merge from primitive/gameplay
12 Days Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
12 Days Ago
Remove medieval barricade from spawning in loot tables
15 Days Ago
merge from primitive/gameplay
15 Days Ago
manifest
15 Days Ago
merge from primitive/gameplay
16 Days Ago
Catapult ammo stacks to 4 Catapult explosive ammo damage reduction - back to 4 hits to break stone walls Catapult explosive ammo cost reduction Subject to change pending further testing
16 Days Ago
manifest - restore prefabs/autospawn/monument/medium/compound.prefab
19 Days Ago
manifest rebuild
20 Days Ago
network++
20 Days Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
23 Days Ago
merge from Medieval_Barricade_Unique_Desc
23 Days Ago
merge from Medieval_Barricade
26 Days Ago
merge from main
26 Days Ago
base shield gameplay pass
26 Days Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
44 Days Ago
merge from main
46 Days Ago
merge from main
51 Days Ago
merge from main
51 Days Ago
merge from Medieval_Barricade