5,057 Commits over 3,226 Days - 0.07cph!
merge from fix_guid_null_error
merge from fix_texture_analyzer_atlas
merge from ceiling_gold_stars_rotation
merge from Fix_odd_deployguides
merge from fix_ballistic_vest_description
merge from kick_off_2_wallpapers
merge from ballistic_pass
merge from /unity_6.3.15/ddraw_text_color_fix
merge from unity_6.3.15/ddraw_text_spacing_fix
merge from chat_add2_name_prefix
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
merge from computer_io_no_passthrough
merge from throwable_aim_stuck_fix
merge from heldentity_anim_fix
merge from store_may_fixes
merge from electricfurnace_gibs_fix
merge from spectate_map_fix
merge from doorcontroller_wiring_fix
merge from deepsea_vendingmachine_leakfix
merge from computer_io_no_passthrough
merge from useLegacyWorkbenchInteraction_fix2
merge from mortar_prototype
merge fom deployable_snapping_fixes_4
merge from misc_vendingui_fixes
merge from mortar_prototype
merge from deployable_snapping_fix_3
merge from empty_country_list_fix
merge from defaultsortingorder_update
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merge from defaultsortingorder_update
removed gear crafting cost from binoculars
merge from workbench_upgrades
merge from mortar_prototype
Moved mortar slightly ealier in tech tree, ammo research costs lowered
added anti vechicle dmg to mortars basic and fragment, basic stronger
mortar deployment improvements
Improved colliders more accurate, can not longer be shot through, better pickup
prevent mortar deployment under water
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
merge from cubemap_ui_optims
merge from binoculars_on_weaponracks
merge from mortar_prototype
merge from mortar_prototype
merge from workbench_upgrades
merge from Quickfire_FloatingCityVendor
added MLRS bare (modding)