4,832 Commits over 2,891 Days - 0.07cph!
merge from screen_settings
Removed damage values from building hammer
Hitch and trough ground watch fix
Hitching post and trough can now be placed on construction
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
ScrapTransportHelicopter parenting volume tweaks
Tweaked some ScrapTransportHelicopter prevent movement volumes
merge from pending_health_fix
cherrypicking
38677 38683
Door knocker no longer prevents explosives damaging doors
merge from IOentity_connections
merge from
38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.)
merge from injured_map_fixes
cherrpicking #
38476 (ItemModConsume now takes pending health into account when checking < health requirement.)
Cherrypicking
38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed)
disabled branchAmount debug logging
CraggyIsland clean up
Fixed respawning in the ocean on CraggyIsland because it's driving me crazy
Fixed traps and horses clipping through bus stops
Fixed keycard not respawning at abandoned cabins
Hapis inside terrain antihack false positive fixes
Fixed inside terrain antihack false positive at cave_steps_down
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
S2P on military tunnel (again) and cave_large_sewers_hard
Fixed inside terrain antihack false positive at mine_tnl_S_Left
S2P on Military tunnel monument - fixes some missing mats
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Extended Excavator prevent building volumes around collection areas
Excavator harvest menu typo fixes
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Fixed hunters jacket skin mat
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increased server browser timeout limit to 90 seconds
trainyard OOB fix
Scene2Prefab
merge from excavator_fixes
Diesel now costs 300 low grade
Tweaked some sell order costs
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