5,315 Commits over 3,044 Days - 0.07cph!
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
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updated storage monitor decs
Updated GameTip so long game tips are not on 6 new lines
Added storage monitor to Extra2 sellorders (same as the other smart IO items)
Storage monitor crafting cost tweaks
Fixed missing barrel and forklift collision at fishing village A
S2P
fixed storage monitor gibs errors
added prevent building volume to storage monitor
merge from monument_boat_shop
disable "Looting started" debug (spamming console)
Fixed missed ladder trigger at large fishing village
Fishing villages now flagged as safe zone (hostile notice)
S2P
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merge from door_controller_tweaks
Reduced paddle crafting time
No longer find healing tea in food boxes
Reduced Paddle melee damage
Workbench Tier 1 2 3 can now be picked up
Workbenches now use condition
Reduced T2 and T3 workbench health
merge from searchlight_electric
Fixed unable place deployables a floor below SAM site
Searchlight can be repaired, pickup and reduced health
network++ (Too many compatibility issues)
fixed missing front in EngineUI after Rohan's font asset changes
Drinking tea now hydrates the player
merge from trainyard_path_fix
merge from /FixCarConditionalNRE
merge from ddraw_init_optimization
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merge from summer_dlc, noticed
53256 was forgotten upon review
Final phrases and codegen checks
Produce Exchange sell order changes (cloth and corn)
Network++
Barricade cover deployable purchasable at Compound
Fixed mixing table costing 500scrap to research
Fixed Holmzy's barrel problem
Above ground pool now has more health