7,211 Commits over 3,226 Days - 0.09cph!
Military tunnels NPCs no longer respawn while players are inside tunnels
Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
Tweaked AI spawn locations
additional terrain checks on cliff_tall_arc and medium
additional terrain anchors on cliff_low_sloped_R
additional terrain anchor on problematic area on cliff_low_sloped_L (terrain gap)
Reduced explosionForce on ch47
Added small (50) MinDistanceDifferentType to roadside monuments - fixes roadside monuments spawning too close to others monuments causing terrain issues
bumper gibs r/w error fix
camper no longer default BP
Added camper to T2 techtree
Less strict locker placement
merge from save216 (wipe)
disabled Caustics Projector on small moonpools
removed card spawner in module_1500x1800_2way_ladder
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #
64335 never took effect
crawlingminimumhealth and crawlingmaximumhealth no longer saved
fixed navmesh r/w errors on stinky_petes_sign
Added more additional requested prefabs for map makers
Adding missing / requested map maker spawners
Spread out underwater labs even more
Fixed floating crates in airfield hanger
S2P Airfield
Fishing vendor moved newly dressed store
S2P fishing villages
Removed blue and red card lab spawns
Spread out underwater labs more
Underwaterlab targetcount = 3
Player crawling health reduced by 75%
Added / Adjusted a number of rock formations anchors due to edge case terrain gaps
Lab count changes to limit excessive blue puzzle module gen
Underwater lab min distance changes
Reduced underwater lab count
merge from SubmarineSeptember
Fixed items dropping inside locker when stacked
Added chocolate bar world model