7,559 Commits over 3,044 Days - 0.10cph!
cherrypicking
131909 rowboat_outboard_collider_issues &
131947 primitive_colliders (was only merged to aux)
merge from space_station_weapon_skin
merge from LadderMove_AndTreeMove
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
merge from Techtree_PrimHard_Nava
Hide and disable boat ladder
naval_update -> main - Staging wipe, Course locked, no piviting now
boat engine t2
Updated t2 techtree
greatly reduce low grade fuel cost for boat building
save++
network++
persistance++
updated cannonball craft, removed duplicate item blueprint comp
crafts 2 at once
boat engine now uses more fuel per sec
base (vanilla) techtree pass
Boatbuilding station, cannonball and boat planner pass
boat building deployables gameplay pass - WIP
Renamed boat planner to Boat Building Plan
Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
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merge from puzzlereset_command_improvements
merge from guide_materials_tweaks
merge from techtree_open_default_level
merge from space_station_building_skin
merge from fix_extra_autoswitching_log
merge from applygenes_command
merge from vending_mapmarker_close
merge from spawn_all_deployables_shelter_fix
merge from playable_monument_scenes
merge from powerplant_dropzone
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene
- few misc errors need cleaning up, terrain components largely out of date across scenes
- continue to use monument island for procgen like experience
drop zone moved, prevents hackable dropping on lighting
merge from fillwater_improvements
merge from helicopter_flare_balance_pass
merge from harbor_swingbridge_parent_fix
merge from m15_3p_emmisive_fix
merge from tactical_gloves_skinnable - tac gloves now skinnable
simple modders red puzzle prefab