8,229 Commits over 2,830 Days - 0.12cph!
Primitive gamemode uses the old explosive crafting recipe for the explosive catapult ammo
merge from media_projects
merge from main, pre Staging wipe
static electric heater now provides comfort
S2P Oilrig small and large, radtown
merge from Raspberry_stacksize
merge from hackweek_command_block
merge from /missingphysimpacts/physimpacts3resurrection
merge from shopfront_deploy_fix
merge from save268 - Staging wipe
Warming tea value changes, basic tea effectiveness slighty reduced
merge from hackweek_command_block
merge from jungle_tree_fixes
merge from rock_formation_jungle_fixes
merge from mixing_table_progression
Cooking workbench moved to T2, mixing table remains T1
Updated techtrees
removed bee bomb from T1 techtree
Bee catapult ammo techtree and blance pass (moved to t2)
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
Targeting attachment blance and tech tree
merge from fix_dialog_hide_chat
merge from missingphysimpacts
merge from shark_hunt_dialogue
merge from Placeholder_UIsounds
merge from Missing_Physimpact_sounds
merge from adminui_fireworkpattern_fix
Allow modular car population to spawn in forest and forestside at the roadside
merge from fixcars_hab_fix
merge from jungle_ruins_c terrain fix
merge from cave_large_sewers_fix
merge from Cocoknight_gloves_update
merge from iofeedback_fixes
merge from TeaToken_Andgrammar
merge from fix_copy_paste_steam_networking
merge from wall_shelf_centered
merge from outbreaksci_viewmodel_reference_fix
merge from wtp_sewer_gap_fix
merge from wellipets_hat_sfx
merge from Fireplace_MissingSFX
merge from jungle_ruins_c terrain fix
merge from underwater_labs_volumes_fix
merge from blue_industrial_light
merge from Cocoknight_gloves_update